2021-02-01 06:31:20 +01:00
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/*
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* ******************************************************************************
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* *
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* *
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* * This program and the accompanying materials are made available under the
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* * terms of the Apache License, Version 2.0 which is available at
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* * https://www.apache.org/licenses/LICENSE-2.0.
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* *
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2021-02-01 09:47:29 +01:00
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* * See the NOTICE file distributed with this work for additional
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* * information regarding copyright ownership.
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2021-02-01 06:31:20 +01:00
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* * Unless required by applicable law or agreed to in writing, software
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* * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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* * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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* * License for the specific language governing permissions and limitations
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* * under the License.
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* *
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* * SPDX-License-Identifier: Apache-2.0
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* *****************************************************************************
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*/
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2019-06-06 14:21:15 +02:00
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package vizdoom;
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public class GameState{
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public int number;
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public int tic;
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public double[] gameVariables;
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public byte[] screenBuffer;
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public byte[] depthBuffer;
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public byte[] labelsBuffer;
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public byte[] automapBuffer;
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public Label[] labels;
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GameState(int number,
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int tic,
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double[] gameVariables,
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byte[] screenBuffer,
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byte[] depthBuffer,
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byte[] labelsBuffer,
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byte[] automapBuffer,
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Label[] labels){
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this.number = number;
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this.tic = tic;
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this.gameVariables = gameVariables;
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this.screenBuffer = screenBuffer;
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this.depthBuffer = depthBuffer;
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this.labelsBuffer = labelsBuffer;
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this.automapBuffer = automapBuffer;
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this.labels = labels;
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}
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}
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