/* * ****************************************************************************** * * * * * * This program and the accompanying materials are made available under the * * terms of the Apache License, Version 2.0 which is available at * * https://www.apache.org/licenses/LICENSE-2.0. * * * * See the NOTICE file distributed with this work for additional * * information regarding copyright ownership. * * Unless required by applicable law or agreed to in writing, software * * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * * License for the specific language governing permissions and limitations * * under the License. * * * * SPDX-License-Identifier: Apache-2.0 * ***************************************************************************** */ package vizdoom; public class GameState{ public int number; public int tic; public double[] gameVariables; public byte[] screenBuffer; public byte[] depthBuffer; public byte[] labelsBuffer; public byte[] automapBuffer; public Label[] labels; GameState(int number, int tic, double[] gameVariables, byte[] screenBuffer, byte[] depthBuffer, byte[] labelsBuffer, byte[] automapBuffer, Label[] labels){ this.number = number; this.tic = tic; this.gameVariables = gameVariables; this.screenBuffer = screenBuffer; this.depthBuffer = depthBuffer; this.labelsBuffer = labelsBuffer; this.automapBuffer = automapBuffer; this.labels = labels; } }