cavis/rl4j/rl4j-doom/src/main/java/vizdoom/GameState.java

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2019-06-06 14:21:15 +02:00
/*******************************************************************************
* Copyright (c) 2015-2018 Skymind, Inc.
*
* This program and the accompanying materials are made available under the
* terms of the Apache License, Version 2.0 which is available at
* https://www.apache.org/licenses/LICENSE-2.0.
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*
* SPDX-License-Identifier: Apache-2.0
******************************************************************************/
package vizdoom;
public class GameState{
public int number;
public int tic;
public double[] gameVariables;
public byte[] screenBuffer;
public byte[] depthBuffer;
public byte[] labelsBuffer;
public byte[] automapBuffer;
public Label[] labels;
GameState(int number,
int tic,
double[] gameVariables,
byte[] screenBuffer,
byte[] depthBuffer,
byte[] labelsBuffer,
byte[] automapBuffer,
Label[] labels){
this.number = number;
this.tic = tic;
this.gameVariables = gameVariables;
this.screenBuffer = screenBuffer;
this.depthBuffer = depthBuffer;
this.labelsBuffer = labelsBuffer;
this.automapBuffer = automapBuffer;
this.labels = labels;
}
}