112 lines
3.3 KiB
Plaintext
112 lines
3.3 KiB
Plaintext
/*******************************************************************************
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* Copyright (c) 2015-2018 Skymind, Inc.
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*
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* This program and the accompanying materials are made available under the
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* terms of the Apache License, Version 2.0 which is available at
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* https://www.apache.org/licenses/LICENSE-2.0.
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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* License for the specific language governing permissions and limitations
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* under the License.
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*
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* SPDX-License-Identifier: Apache-2.0
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******************************************************************************/
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//
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// @author raver119@gmail.com
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//
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#include <logger.h>
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#include <execution/AffinityManager.h>
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#include <exceptions/cuda_exception.h>
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#include <LaunchContext.h>
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thread_local int globalThreadToDevice = -1;
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namespace nd4j {
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std::mutex AffinityManager::_currentMutex;
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std::mutex AffinityManager::_numberMutex;
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int AffinityManager::_numberOfDevices = -1;
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int AffinityManager::currentDeviceId() {
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// if there's no affinity set - set it now
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if (globalThreadToDevice < 0) {
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// this block must be thread-local
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_currentMutex.lock();
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globalThreadToDevice = _lastDevice++;
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// we need to check if we've got deviceId >= number of actual devices, and reset to zero otherwise
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if (globalThreadToDevice >= numberOfDevices()) {
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globalThreadToDevice = 0;
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_lastDevice = numberOfDevices() > 1 ? 1 : 0;
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}
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_currentMutex.unlock();
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setCurrentDevice(globalThreadToDevice);
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}
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// if we already know affinity - just return it
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if (globalThreadToDevice >= 0)
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return globalThreadToDevice;
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int dev = 0;
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auto res = cudaGetDevice(&dev);
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if (res != 0)
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throw cuda_exception::build("cudaGetDevice failed", res);
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return dev;
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}
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int AffinityManager::currentNativeDeviceId() {
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int dev = 0;
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auto res = cudaGetDevice(&dev);
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if (res != 0)
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throw cuda_exception::build("cudaGetDevice failed", res);
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return dev;
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}
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int AffinityManager::numberOfDevices() {
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_numberMutex.lock();
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// we want to cache number of devices
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if (_numberOfDevices <= 0) {
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int dev = 0;
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auto res = cudaGetDeviceCount(&dev);
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if (res != 0)
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throw cuda_exception::build("cudaGetDeviceCount failed", res);
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_numberOfDevices = dev;
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}
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_numberMutex.unlock();
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return _numberOfDevices;
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}
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void AffinityManager::setCurrentNativeDevice(int deviceId) {
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auto res = cudaSetDevice(deviceId);
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}
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void AffinityManager::setCurrentDevice(int deviceId) {
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auto res = cudaSetDevice(deviceId);
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if (res != 0)
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throw cuda_exception::build("cudaSetDevice failed", res);
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auto previousDeviceId = globalThreadToDevice;
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// update thread-device affinity
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globalThreadToDevice = deviceId;
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ContextBuffers newBuffers;
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LaunchContext::swapContextBuffers(newBuffers);
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}
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std::atomic<int> AffinityManager::_lastDevice;// = std::atomic<int>(initialV);
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} |