/******************************************************************************* * Copyright (c) 2015-2018 Skymind, Inc. * * This program and the accompanying materials are made available under the * terms of the Apache License, Version 2.0 which is available at * https://www.apache.org/licenses/LICENSE-2.0. * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations * under the License. * * SPDX-License-Identifier: Apache-2.0 ******************************************************************************/ // // @author raver119@gmail.com // #include #include #include #include thread_local int globalThreadToDevice = -1; namespace nd4j { std::mutex AffinityManager::_currentMutex; std::mutex AffinityManager::_numberMutex; int AffinityManager::_numberOfDevices = -1; int AffinityManager::currentDeviceId() { // if there's no affinity set - set it now if (globalThreadToDevice < 0) { // this block must be thread-local _currentMutex.lock(); globalThreadToDevice = _lastDevice++; // we need to check if we've got deviceId >= number of actual devices, and reset to zero otherwise if (globalThreadToDevice >= numberOfDevices()) { globalThreadToDevice = 0; _lastDevice = numberOfDevices() > 1 ? 1 : 0; } _currentMutex.unlock(); setCurrentDevice(globalThreadToDevice); } // if we already know affinity - just return it if (globalThreadToDevice >= 0) return globalThreadToDevice; int dev = 0; auto res = cudaGetDevice(&dev); if (res != 0) throw cuda_exception::build("cudaGetDevice failed", res); return dev; } int AffinityManager::currentNativeDeviceId() { int dev = 0; auto res = cudaGetDevice(&dev); if (res != 0) throw cuda_exception::build("cudaGetDevice failed", res); return dev; } int AffinityManager::numberOfDevices() { _numberMutex.lock(); // we want to cache number of devices if (_numberOfDevices <= 0) { int dev = 0; auto res = cudaGetDeviceCount(&dev); if (res != 0) throw cuda_exception::build("cudaGetDeviceCount failed", res); _numberOfDevices = dev; } _numberMutex.unlock(); return _numberOfDevices; } void AffinityManager::setCurrentNativeDevice(int deviceId) { auto res = cudaSetDevice(deviceId); } void AffinityManager::setCurrentDevice(int deviceId) { auto res = cudaSetDevice(deviceId); if (res != 0) throw cuda_exception::build("cudaSetDevice failed", res); auto previousDeviceId = globalThreadToDevice; // update thread-device affinity globalThreadToDevice = deviceId; ContextBuffers newBuffers; LaunchContext::swapContextBuffers(newBuffers); } std::atomic AffinityManager::_lastDevice;// = std::atomic(initialV); }