61 lines
1.8 KiB
C++
61 lines
1.8 KiB
C++
/*******************************************************************************
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* Copyright (c) 2015-2018 Skymind, Inc.
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*
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* This program and the accompanying materials are made available under the
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* terms of the Apache License, Version 2.0 which is available at
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* https://www.apache.org/licenses/LICENSE-2.0.
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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* License for the specific language governing permissions and limitations
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* under the License.
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*
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* SPDX-License-Identifier: Apache-2.0
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******************************************************************************/
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//
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// @author raver119@gmail.com
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//
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#ifndef LIBND4J_SHAPELIST_H
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#define LIBND4J_SHAPELIST_H
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#include <vector>
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#include <helpers/shape.h>
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#include <system/dll.h>
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namespace sd {
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class ND4J_EXPORT ShapeList {
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protected:
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std::vector<Nd4jLong*> _shapes;
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bool _destroyed = false;
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bool _autoremovable = false;
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bool _workspace = false;
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public:
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ShapeList(Nd4jLong* shape = nullptr);
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ShapeList(std::initializer_list<Nd4jLong*> shapes);
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ShapeList(std::initializer_list<Nd4jLong*> shapes, bool isWorkspace);
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ShapeList(std::vector<Nd4jLong*>& shapes);
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//ShapeList(bool autoRemovable);
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~ShapeList();
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std::vector<Nd4jLong*>* asVector();
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void destroy();
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int size();
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Nd4jLong* at(int idx);
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void push_back(Nd4jLong *shape);
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void push_back(std::vector<Nd4jLong>& shape);
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/**
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* PLEASE NOTE: This method should be called ONLY if shapes were generated at workspaces. Otherwise you'll get memory leak
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*/
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void detach();
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};
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}
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#endif //LIBND4J_SHAPELIST_H
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