cavis/libnd4j
Alex Black d333d29099
SameDiff cleanup and fixes (#12)
* #8160 Remove resolvePrepertiesFromSameDiffBeforeExecution

Signed-off-by: AlexDBlack <blacka101@gmail.com>

* SameDiff API cleanup

Signed-off-by: AlexDBlack <blacka101@gmail.com>

* More SameDiff cleanup

Signed-off-by: AlexDBlack <blacka101@gmail.com>

* Small fixes

Signed-off-by: AlexDBlack <blacka101@gmail.com>

* #8248 Switch SameDiff variable init from lazy to creation time for more predictable behaviour

Signed-off-by: AlexDBlack <blacka101@gmail.com>

* #8252 TanhDerivative javadoc

Signed-off-by: AlexDBlack <blacka101@gmail.com>

* #8225 Deconvolution2D input validation

Signed-off-by: AlexDBlack <blacka101@gmail.com>

* #8265 Switch SameDiff.outputs() to user settable, instead of unreliable 'best guess'

Signed-off-by: AlexDBlack <blacka101@gmail.com>

* #8224 SameDiff.zero and .one create constants, not variables

Signed-off-by: AlexDBlack <blacka101@gmail.com>

* More cleanup and fixes

Signed-off-by: AlexDBlack <blacka101@gmail.com>

* Small test fix

Signed-off-by: AlexDBlack <blacka101@gmail.com>

* Small fix

Signed-off-by: AlexDBlack <blacka101@gmail.com>

* DL4J SameDiff fixes

Signed-off-by: AlexDBlack <blacka101@gmail.com>

* Re-add hack for Deconvolution2DLayer until #8315 is resolved

Signed-off-by: AlexDBlack <blacka101@gmail.com>

* #8270 Move CUDA device/version logging to Java; can be disabled via existing org.nd4j.log.initialization system property

Signed-off-by: AlexDBlack <blacka101@gmail.com>

* All ND4J init logging checks system property

Signed-off-by: AlexDBlack <blacka101@gmail.com>

* Small tweak

Signed-off-by: AlexDBlack <blacka101@gmail.com>

* Remove redundant device logging

Signed-off-by: AlexDBlack <blacka101@gmail.com>

* One more fix

Signed-off-by: AlexDBlack <blacka101@gmail.com>

* UX improvements

Signed-off-by: AlexDBlack <blacka101@gmail.com>

* Deconv fix

Signed-off-by: AlexDBlack <blacka101@gmail.com>

* Add deconv tests

Signed-off-by: AlexDBlack <blacka101@gmail.com>

* Cleanup

Signed-off-by: AlexDBlack <blacka101@gmail.com>

* Remove debug code

Signed-off-by: AlexDBlack <blacka101@gmail.com>
2019-10-26 12:38:08 +11:00
..
blas SameDiff cleanup and fixes (#12) 2019-10-26 12:38:08 +11:00
cmake Eclipse Migration Initial Commit 2019-06-06 15:21:15 +03:00
include SameDiff cleanup and fixes (#12) 2019-10-26 12:38:08 +11:00
minifier Create C wrappers for some of the C++ classes currently used by ND4J 2019-08-05 11:22:59 +10:00
msi Eclipse Migration Initial Commit 2019-06-06 15:21:15 +03:00
packages Eclipse Migration Initial Commit 2019-06-06 15:21:15 +03:00
profile Eclipse Migration Initial Commit 2019-06-06 15:21:15 +03:00
server Eclipse Migration Initial Commit 2019-06-06 15:21:15 +03:00
tests_cpu Merge pull request #7 from KonduitAI/asto_nd4s_10172019 2019-10-23 12:11:25 +03:00
.gitignore Eclipse Migration Initial Commit 2019-06-06 15:21:15 +03:00
AddingNewOps.md Eclipse Migration Initial Commit 2019-06-06 15:21:15 +03:00
CMakeLists.txt Platform helpers (#8216) 2019-09-11 21:50:28 +03:00
CMakeLists.txt.cpu_features.in Platform helpers (#8216) 2019-09-11 21:50:28 +03:00
CMakeLists.txt.in Eclipse Migration Initial Commit 2019-06-06 15:21:15 +03:00
CMakeLists.txt.mkldnn.in Platform helpers (#8216) 2019-09-11 21:50:28 +03:00
CMakeSettings.json Eclipse Migration Initial Commit 2019-06-06 15:21:15 +03:00
LICENSE Eclipse Migration Initial Commit 2019-06-06 15:21:15 +03:00
README.md Eclipse Migration Initial Commit 2019-06-06 15:21:15 +03:00
RaspberryPi.md Update links to eclipse repos (#252) 2019-09-10 19:09:46 +10:00
UnderstandingGraph.md Update links to eclipse repos (#252) 2019-09-10 19:09:46 +10:00
assembly-cuda.xml Eclipse Migration Initial Commit 2019-06-06 15:21:15 +03:00
assembly.xml Eclipse Migration Initial Commit 2019-06-06 15:21:15 +03:00
buildnativeoperations.sh Platform helpers (#8216) 2019-09-11 21:50:28 +03:00
cibuild.sh Eclipse Migration Initial Commit 2019-06-06 15:21:15 +03:00
development.md Eclipse Migration Initial Commit 2019-06-06 15:21:15 +03:00
flatproto.txt Eclipse Migration Initial Commit 2019-06-06 15:21:15 +03:00
iOS.md Eclipse Migration Initial Commit 2019-06-06 15:21:15 +03:00
linuxOnPower.md Update links to eclipse repos (#252) 2019-09-10 19:09:46 +10:00
macOSx10 (CPU only).md Update links to eclipse repos (#252) 2019-09-10 19:09:46 +10:00
pom.xml few more mkldnn dependencies removed 2019-09-12 04:55:59 +03:00
proto.sh Eclipse Migration Initial Commit 2019-06-06 15:21:15 +03:00
setuposx.sh Eclipse Migration Initial Commit 2019-06-06 15:21:15 +03:00
windows.md Update links to eclipse repos (#252) 2019-09-10 19:09:46 +10:00

README.md

LibND4J

Native operations for nd4j. Build using cmake

Prerequisites

  • GCC 4.9+
  • CUDA 8.0 or 9.0 (if desired)
  • CMake 3.8 (as of Nov 2017, in near future will require 3.9)

Additional build arguments

There's few additional arguments for buildnativeoperations.sh script you could use:

 -a XXXXXXXX// shortcut for -march/-mtune, i.e. -a native
 -b release OR -b debug // enables/desables debug builds. release is considered by default
 -j XX // this argument defines how many threads will be used to binaries on your box. i.e. -j 8 
 -cc XX// CUDA-only argument, builds only binaries for target GPU architecture. use this for fast builds

You can find the compute capability for your card on the NVIDIA website here.

For example, a GTX 1080 has compute capability 6.1, for which you would use -cc 61 (note no decimal point).

OS Specific Requirements

Android

Download the NDK, extract it somewhere, and execute the following commands, replacing android-xxx with either android-arm or android-x86:

git clone https://github.com/deeplearning4j/libnd4j
git clone https://github.com/deeplearning4j/nd4j
export ANDROID_NDK=/path/to/android-ndk/
cd libnd4j
bash buildnativeoperations.sh -platform android-xxx
cd ../nd4j
mvn clean install -Djavacpp.platform=android-xxx -DskipTests -pl '!:nd4j-cuda-9.0,!:nd4j-cuda-9.0-platform,!:nd4j-tests'

OSX

Run ./setuposx.sh (Please ensure you have brew installed)

See macOSx10 CPU only.md

Linux

Depends on the distro - ask in the earlyadopters channel for specifics on distro

Ubuntu Linux 15.10

wget http://developer.download.nvidia.com/compute/cuda/7.5/Prod/local_installers/cuda-repo-ubuntu1504-7-5-local_7.5-18_amd64.deb
sudo dpkg -i cuda-repo-ubuntu1504-7-5-local_7.5-18_amd64.deb
sudo apt-get update
sudo apt-get install cuda
sudo apt-get install cmake
sudo apt-get install gcc-4.9
sudo apt-get install g++-4.9
sudo apt-get install git
git clone https://github.com/deeplearning4j/libnd4j
cd libnd4j/
export LIBND4J_HOME=~/libnd4j/
sudo rm /usr/bin/gcc
sudo rm /usr/bin/g++
sudo ln -s /usr/bin/gcc-4.9 /usr/bin/gcc
sudo ln -s /usr/bin/g++-4.9 /usr/bin/g++
./buildnativeoperations.sh
./buildnativeoperations.sh -c cuda -сс YOUR_DEVICE_ARCH

Ubuntu Linux 16.04

sudo apt install cmake
sudo apt install nvidia-cuda-dev nvidia-cuda-toolkit nvidia-361
export TRICK_NVCC=YES
./buildnativeoperations.sh
./buildnativeoperations.sh -c cuda -сс YOUR_DEVICE_ARCH

The standard development headers are needed.

CentOS 6

yum install centos-release-scl-rh epel-release
yum install devtoolset-3-toolchain maven30 cmake3 git
scl enable devtoolset-3 maven30 bash
./buildnativeoperations.sh
./buildnativeoperations.sh -c cuda -сс YOUR_DEVICE_ARCH

Windows

See Windows.md

Setup for All OS

  1. Set a LIBND4J_HOME as an environment variable to the libnd4j folder you've obtained from GIT

    • Note: this is required for building nd4j as well.
  2. Setup cpu followed by gpu, run the following on the command line:

    • For standard builds:

      ./buildnativeoperations.sh
      ./buildnativeoperations.sh -c cuda -сс YOUR_DEVICE_ARCH
      
    • For Debug builds:

      ./buildnativeoperations.sh blas -b debug
      ./buildnativeoperations.sh blas -c cuda -сс YOUR_DEVICE_ARCH -b debug
      
    • For release builds (default):

      ./buildnativeoperations.sh
      ./buildnativeoperations.sh -c cuda -сс YOUR_DEVICE_ARCH
      

OpenMP support

OpenMP 4.0+ should be used to compile libnd4j. However, this shouldn't be any trouble, since OpenMP 4 was released in 2015 and should be available on all major platforms.

Linking with MKL

We can link with MKL either at build time, or at runtime with binaries initially linked with another BLAS implementation such as OpenBLAS. In either case, simply add the path containing libmkl_rt.so (or mkl_rt.dll on Windows), say /path/to/intel64/lib/, to the LD_LIBRARY_PATH environment variable on Linux (or PATH on Windows), and build or run your Java application as usual. If you get an error message like undefined symbol: omp_get_num_procs, it probably means that libiomp5.so, libiomp5.dylib, or libiomp5md.dll is not present on your system. In that case though, it is still possible to use the GNU version of OpenMP by setting these environment variables on Linux, for example:

export MKL_THREADING_LAYER=GNU
export LD_PRELOAD=/usr/lib64/libgomp.so.1

##Troubleshooting MKL

Sometimes the above steps might not be all you need to do. Another additional step might be the need to add:

export LD_LIBRARY_PATH=/opt/intel/lib/intel64/:/opt/intel/mkl/lib/intel64

This ensures that mkl will be found first and liked to.

Packaging

If on Ubuntu (14.04 or above) or CentOS (6 or above), this repository is also set to create packages for your distribution. Let's assume you have built:

  • for the cpu, your command-line was ./buildnativeoperations.sh ...:
cd blasbuild/cpu
make package
  • for the gpu, your command-line was ./buildnativeoperations.sh -c cuda ...:
cd blasbuild/cuda
make package

Uploading package to Bintray

The package upload script is in packaging. The upload command for an rpm built for cpu is:

./packages/push_to_bintray.sh myAPIUser myAPIKey deeplearning4j blasbuild/cpu/libnd4j-0.8.0.fc7.3.1611.x86_64.rpm https://github.com/deeplearning4j

The upload command for a deb package built for cuda is:

./packages/push_to_bintray.sh myAPIUser myAPIKey deeplearning4j blasbuild/cuda/libnd4j-0.8.0.fc7.3.1611.x86_64.deb https://github.com/deeplearning4j

Running tests

Tests are written with gtest, run using cmake. Tests are currently under tests_cpu/

There are 2 directories for running tests:

1. libnd4j_tests: These are older legacy ops tests.
2. layers_tests: This covers the newer graph operations and ops associated with samediff.

For running the tests, we currently use cmake or CLion to run the tests.

To run tests using CUDA backend it's pretty much similar process:

1. ./buildnativeoperations.h -c cuda -cc <YOUR_ARCH> -b debug -t -j <NUMBER_OF_CORES>
2. ./blasbuild/cuda/tests_cpu/layers_tests/runtests (.exe on Windows)