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Legacy API changes (#441)
* initial commit

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* another initial commit

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* another initial commit

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* one more initial commit

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* next step

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* next step

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* Refactored buffer() and shapeInfo() methods usage with NDArray class.

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* Adopt Graph class methods to use const shapes.

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* Adopt choose op to use constant shapes.

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* Adopt where op shape method to use constant shapes.

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* Adopt lstsq op to use constant empty shapes.

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* Adopt matrix_diag_part op shape routine to use constant shapes.

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* Adopt determinant ops to use constant shapes.

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* Adopt mean_pairwssqerr_loss ops to use constant shapes.

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* Adopt ops shape methods.

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* Adopt shape methods for loss ops.

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* Adopt log_loss op shape method.

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* Adopt shape methods for ops.

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* Adopt dilation2d ops shape methods.

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* Adopted deconv2d ops shape methods.

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* Adopted dynamicRNN op shape method.

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* Adopted shape methods for ops.

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* Adopted shape methods for lstm layer ops.

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* few updates

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* first cuda tweak

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* Adopt constant shapes for sconv2d ops.

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* Adopt constant shapes for gru ops.

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* Adopt constant shapes with shape methods for segment ops and so on.

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* Adopted constant shapes with unsorted_segment_* ops.

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* Adopted constant shapes with gamma op shape method.

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* Adopted shape methods of reduce_stddev ops.

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* Adopted shape methods for reduce_* ops.

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* Adopt shape method for squeeze op.

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* Adopt strided_slice shape method.

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* Refactored concat op shape method to adopt constant shapes.

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* Adopted shape method for mirror_pad op.

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* Adopted split op shape method.

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* Adopted tile ops shape methods.

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* Added const cast for mkldnn routines handles.

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* Refactored logSoftMaxForVector_ routine to conform with proper data and shape pointer casts.

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* Cosmetic changes to proper usage of constant pointers.

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* Refactored a couple shape comparators for strides and addBias helpers to proper use data pointers with inplace option.

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* Refactored depthToSpace helpers.

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* Refactored histogram helpers.

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* Refactored im2col helpers.

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* Refactored gather and gatherND helpers.

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* Fixed buffer usage on percentile helper.

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* Fixed gather shape with helpers and range buffer usage.

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* Fixed buffer usage with space to depth helpers.

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* Fixed buffer usage and constant shapes.

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* Fixed buffer usage with LUP decomposition>

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* Refactored onehot_ helper.

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* Refactored pad and prefix to use constant shapes.

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* Refactoed softmax helpers.

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* Fixed space to batch helpers to use buffers properly.

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* Fixed stack and split helpers.

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* Fixed buffer usage with sparse to dense helpers.

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* Fixed buffer usage with mindistance_ helpers.

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* Fixed buffer usage with tile helper.

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* Fixed constant shape usage.

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* Fixed constant shape usage with legacy pairwise bool ops.

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* Refactored a couple of methods to adopt constant shape usage.

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* Fixed broadcasting with constant shape."

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* Fixed const usage with inplace reverse and constant shapes with legacy reduction.

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* Refactored legacy ops with const shapes.

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* Refactored sort to adopt constant shapes.

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* Corrected sort for constant shape usage.

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* Fixed constant shape usage with special methods.

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* Refactored Context to conform with constant shape usage.

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* CUDA broadcasting headers

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* pairwise/indexreduce/random headers

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* Refactored native ops to adopt constant shapes.

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* legacy reduce3/scalar headers

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* Corrected pullRow signature and tests.

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* Corrected routines to proper use of constant shapes.

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* Refactored tests to use constant shapes properly.

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* Refactored legacy ops tests to use constant shapes properly.

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* Refactored buffer usage with NDArray tests.

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* Fixed native ops tests.

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* Fixed special concat routine.

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* Fixed buffer usage with test.

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* Fixed buffer usage with a test.

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* Refactored TAD.h and tests.

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* Refactored calcStrides* routines to use constant shapes.

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* Fixed miscelaneous errors with constant shapes.

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* NativeOps const changes

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* Corrected definitions for declared functions.

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* NativeOps const changes

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* few more const changes

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* Fixed const shapes with shape routines.

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* few more const changes

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* Fixed shape method for broadcastable case.

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* few more const changes

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* xw_plus_b BP shape fn restored

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* Fixed signatures with broadcasting.

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* Repaired backprops shape methods for a set of operations.

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* Refactored broadcast bool for cuda.

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* Refactored methods for 3 args with const qualifier.

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* Fixed a couple of kernel signatures for broadcasting.

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* Fixed kernels signatures for const buffers and shapes.

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* Refactored pairwise methods to persistent buffers and shapes usage.

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* Adopt const to buffers and shapes with kernels.

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* Adopt const to buffers and shapes with scalar kernels.

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* Refactored indexreduce kernels signatures to use const buffers and shapes.

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* Refactored pairwise kernels to adopt cons shapes and buffers.

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* Refactored pairwise bool kernels to adopt cons shapes and buffers.

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* Refactored random special ops to conform with const shapes and buffers.

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* Refactored native ops to conform with const shapes and buffers under cuda platform.

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* Cosmetical changes only.

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* Fixed const shapes and buffers error.

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* Corrected start pos routine.

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* Refactored methods to conform with const shapes and buffers.

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* Refactored helpers to use proper methods instead.

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* bunch of changes

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* next bunch of changes

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* next bunch of changes

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* Fixed execScalar declaration.

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* Fixed execScalar declaration.

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* Corrected const shape cases with sort and so on.

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* Fixed const shapes for sort.

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* Refactored kernel declarations to adopt const shapes.

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* Fixed kernels declarations to adopt const shapes.

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* Corrected kernel declarations to adopt const shapes and buffers.

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* Fixed kernels declarations to adopt const shapes.

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* Fixed segment helpers kernels declarations and so on to adopt const shapes.

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* Fixed const shape usage with segment and solve helpers.

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* Fixed kernel declaration with adjustWeight helper.

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* Fixed cuda implementations for constant shape helpers.

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* Adopted const shape usage with kernels.

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* Adopted top_k kernels to use const shapes and buffers.

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* Corrected kernels declarations to adopt const shapes with helpers.

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* Refactored NDArray definitions to adopt const shapes and buffers.

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* Fixed const shapes with image suppression helpers.

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* Slight improvement with buffers.

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* Refactored buffer usage.

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* Refactored buffer usage with tests.

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* Fixed const shape usage with definitions.

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* minor updates on cpu side

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* Refactored const shape usage with ConstantDescritor and native ops with cuda platform.

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* Refactored tear and tile kernels to adopt with const shapes.

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* softmax_loop fix

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* update missing signature

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* softmax again

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* few more missing consts

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* new methods updated

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Co-authored-by: shugeo <sgazeos@gmail.com>
2020-05-09 08:06:14 +03:00

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/*******************************************************************************
* Copyright (c) 2015-2018 Skymind, Inc.
*
* This program and the accompanying materials are made available under the
* terms of the Apache License, Version 2.0 which is available at
* https://www.apache.org/licenses/LICENSE-2.0.
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*
* SPDX-License-Identifier: Apache-2.0
******************************************************************************/
//
// @author raver119@gmail.com
//
#include <ops/declarable/helpers/roll.h>
#include <helpers/ConstantTadHelper.h>
#include <helpers/PointersManager.h>
namespace sd {
namespace ops {
namespace helpers {
template <typename T>
static void _CUDA_D rollKernelLinearStage1Dev(const void *vx, const Nd4jLong *xShapeInfo, void *vz, const Nd4jLong *zShapeInfo, Nd4jLong fullLength, int actualShift) {
auto x = reinterpret_cast<const T*>(vx);
auto z = reinterpret_cast<T*>(vz);
auto xEws = shape::elementWiseStride(xShapeInfo);
auto zEws = shape::elementWiseStride(zShapeInfo);
auto xOrder = shape::order(xShapeInfo);
auto zOrder = shape::order(zShapeInfo);
auto tid = threadIdx.x + blockIdx.x * blockDim.x;
if (xEws > 0 && zEws > 0 && xOrder == zOrder) {
for (int i = tid; i < actualShift; i += blockDim.x * gridDim.x) {
int sourceIndex = fullLength - actualShift + i;
auto eA = x[sourceIndex * xEws];
auto eB = x[i * xEws];
z[i * zEws] = eA;
z[sourceIndex * zEws] = eB;
}
} else {
for (int i = tid; i < actualShift; i += blockDim.x * gridDim.x) {
int sourceIndex = fullLength - actualShift + i;
auto xOffsetA = shape::getIndexOffset(i, xShapeInfo);
auto xOffsetB = shape::getIndexOffset(sourceIndex, xShapeInfo);
auto zOffsetA = shape::getIndexOffset(i, zShapeInfo);
auto zOffsetB = shape::getIndexOffset(sourceIndex, zShapeInfo);
auto eA = x[xOffsetA];
auto eB = x[xOffsetB];
z[zOffsetA] = eB;
z[zOffsetB] = eA;
}
}
}
template <typename T>
static void _CUDA_G rollKernelLinearStage1(const void *vx, const Nd4jLong *xShapeInfo, void *vz, const Nd4jLong *zShapeInfo, Nd4jLong fullLength, int actualShift) {
rollKernelLinearStage1Dev<T>(vx, xShapeInfo, vz, zShapeInfo, fullLength, actualShift);
}
template <typename T>
static void _CUDA_G rollKernelLinearStage2(const void *vx, const Nd4jLong *xShapeInfo, void *vz, const Nd4jLong *zShapeInfo, Nd4jLong fullLength, int actualShift, int shiftCount) {
auto x = reinterpret_cast<const T*>(vx);
auto z = reinterpret_cast<T*>(vz);
auto xEws = shape::elementWiseStride(xShapeInfo);
auto zEws = shape::elementWiseStride(zShapeInfo);
auto xOrder = shape::order(xShapeInfo);
auto zOrder = shape::order(zShapeInfo);
auto tid = threadIdx.x + blockIdx.x * blockDim.x;
if (xEws > 0 && zEws > 0 && xOrder == zOrder) {
for (int count = 1; count < shiftCount; ++count) {
for (int i = tid; i < actualShift; i += blockDim.x * gridDim.x) {
int destinationIndex = fullLength - (count + 1) * actualShift + i;
int sourceIndex = fullLength - count * actualShift + i;
auto eA = x[sourceIndex * xEws];
auto eB = x[destinationIndex * xEws];
z[destinationIndex * zEws] = eA;
z[sourceIndex * zEws] = eB;
}
__syncthreads();
}
} else {
for (int count = 1; count < shiftCount; ++count) {
for (int i = tid; i < actualShift; i += blockDim.x * gridDim.x) {
int destinationIndex = fullLength - (count + 1) * actualShift + i;
int sourceIndex = fullLength - count * actualShift + i;
auto xOffsetA = shape::getIndexOffset(destinationIndex, xShapeInfo);
auto xOffsetB = shape::getIndexOffset(sourceIndex, xShapeInfo);
auto zOffsetA = shape::getIndexOffset(destinationIndex, zShapeInfo);
auto zOffsetB = shape::getIndexOffset(sourceIndex, zShapeInfo);
auto eA = x[xOffsetA];
auto eB = x[xOffsetB];
z[zOffsetA] = eB;
z[zOffsetB] = eA;
}
__syncthreads();
}
}
}
template <typename T>
static void _CUDA_G rollKernelLinearStage3(const void *vx, const Nd4jLong *xShapeInfo, void *vz, const Nd4jLong *zShapeInfo, Nd4jLong fullLength, int actualShift, int remainShift) {
auto x = reinterpret_cast<const T*>(vx);
auto z = reinterpret_cast<T*>(vz);
auto xEws = shape::elementWiseStride(xShapeInfo);
auto zEws = shape::elementWiseStride(zShapeInfo);
auto xOrder = shape::order(xShapeInfo);
auto zOrder = shape::order(zShapeInfo);
auto tid = threadIdx.x + blockIdx.x * blockDim.x;
if (xEws > 0 && zEws > 0 && xOrder == zOrder) {
for (int i = tid ; i < actualShift; i += blockDim.x * gridDim.x) {
int remainIdx = i + actualShift;
int sourceIndex = remainIdx + remainShift;
auto eA = x[sourceIndex * xEws];
auto eB = x[remainIdx * xEws];
z[remainIdx * zEws] = eA;
z[sourceIndex * zEws] = eB;
}
} else {
for (int i = tid; i < actualShift; i += blockDim.x * gridDim.x) {
int remainIdx = i + actualShift;
int sourceIndex = remainIdx + remainShift;
auto xOffsetA = shape::getIndexOffset(remainIdx, xShapeInfo);
auto xOffsetB = shape::getIndexOffset(sourceIndex, xShapeInfo);
auto zOffsetA = shape::getIndexOffset(remainIdx, zShapeInfo);
auto zOffsetB = shape::getIndexOffset(sourceIndex, zShapeInfo);
auto eA = x[xOffsetA];
auto eB = x[xOffsetB];
z[zOffsetA] = eB;
z[zOffsetB] = eA;
}
}
}
template <typename T>
static void _CUDA_D swapTadsKernel(void *vx, void *vz, const Nd4jLong *zShapeInfo, Nd4jLong tadLength) {
auto x = reinterpret_cast<T*>(vx);
auto z = reinterpret_cast<T*>(vz);
auto zEws = shape::elementWiseStride(zShapeInfo);
auto zOrder = shape::order(zShapeInfo);
auto tid = threadIdx.x + blockIdx.x * blockDim.x;
if (zEws > 0) {
for (int e = threadIdx.x; e < tadLength; e += blockDim.x) {
auto eA = x[e * zEws];
auto eB = z[e * zEws];
x[e * zEws] = eB;
z[e * zEws] = eA;
}
} else {
for (int e = threadIdx.x; e < tadLength; e += blockDim.x) {
auto zOffset = shape::getIndexOffset(e, zShapeInfo);
auto eA = x[zOffset];
auto eB = z[zOffset];
x[zOffset] = eB;
z[zOffset] = eA;
}
}
}
template <typename T>
static void _CUDA_G rollKernelFullAnyDimensionStage1(const void *vx, const Nd4jLong *xTadShapeInfo, const Nd4jLong *xTadOffsets, void *vz, const Nd4jLong *zTadShapeInfo, const Nd4jLong *zTadOffsets, int numTads, Nd4jLong tadLength, int dim, Nd4jLong sizeAt, int theShift) {
auto x = reinterpret_cast<const T *>(vx);
auto z = reinterpret_cast<T *>(vz);
for (int e = blockIdx.x + theShift; e < sizeAt - theShift; e += gridDim.x) {
int sourceIndex = dim * sizeAt + e - theShift;
int targetIndex = dim * sizeAt + e;
swapTadsKernel<T>(z + xTadOffsets[sourceIndex], z + xTadOffsets[targetIndex], zTadShapeInfo, tadLength);
}
}
template <typename T>
static void _CUDA_G rollKernelFullAnyDimensionStage2(void *vx, const Nd4jLong *xTadShapeInfo, const Nd4jLong *xTadOffsets, void *vz, const Nd4jLong *zTadShapeInfo, const Nd4jLong *zTadOffsets, int numTads, Nd4jLong tadLength, int dim, Nd4jLong sizeAt, int theShift) {
auto x = reinterpret_cast<const T *>(vx);
auto z = reinterpret_cast<T *>(vz);
for (int e = blockIdx.x; e < theShift; e += gridDim.x) {
int sourceIndex = dim * sizeAt + sizeAt - theShift + e;
int targetIndex = dim * sizeAt + e;
swapTadsKernel<T>(z + zTadOffsets[sourceIndex], z + zTadOffsets[targetIndex], zTadShapeInfo, tadLength);
}
}
template <typename T>
static void rollFunctorFull_(NDArray* input, NDArray* output, std::vector<int> const& shifts, std::vector<int> const& axes, bool inplace){
if (!inplace)
output->assign(input);
for (size_t i = 0; i < axes.size(); i++) {
int axe = axes[i];
if (axe == input->rankOf() - 1) { // last dimension
ResultSet listOfTensors = output->allTensorsAlongDimension({axe});
ResultSet listOfOutTensors = output->allTensorsAlongDimension({axe});
int fullLen = listOfTensors.size();
int theShift = shifts[i];
// if (theShift > 0) {
// theShift %= fullLen;
// }
// else {
// theShift -= fullLen * (theShift / fullLen - 1);
// }
for (int k = 0; k < fullLen; k++) {
rollFunctorLinear(output->getContext(), listOfTensors.at(k), listOfOutTensors.at(k), theShift, true);
}
} else {
std::vector<int> dims(input->rankOf() - axe - 1);
for (int i = 0; i < dims.size(); ++i)
dims[i] = axe + 1 + i;
auto packZ = ConstantTadHelper::getInstance()->tadForDimensions(output->shapeInfo(), dims);
int numTads = packZ.numberOfTads();
int sizeAt = input->sizeAt(axe);
auto tadLength = shape::length(packZ.primaryShapeInfo());
int theShift = shifts[i];
// if (theShift > 0)
// theShift %= sizeAt;
// else
// theShift -= sizeAt * (theShift / sizeAt - 1);
if (theShift) {
for (int dim = 0; dim < numTads / sizeAt; ++dim) {
rollKernelFullAnyDimensionStage1<T><<<1, 256, 1024, *(output->getContext()->getCudaStream())>>>(output->specialBuffer(), packZ.platformShapeInfo(), packZ.platformOffsets(), output->specialBuffer(), packZ.platformShapeInfo(), packZ.platformOffsets(), numTads, tadLength, dim, sizeAt, theShift);
rollKernelFullAnyDimensionStage2<T><<<1, 256, 1024, *(output->getContext()->getCudaStream())>>>(output->specialBuffer(), packZ.platformShapeInfo(), packZ.platformOffsets(), output->specialBuffer(), packZ.platformShapeInfo(), packZ.platformOffsets(), numTads, tadLength, dim, sizeAt, theShift);
}
}
}
}
}
template <typename T>
static void rollFunctorLinear_(NDArray* input, NDArray* output, int shift, bool inplace){
if (!inplace)
output->assign(input);
auto fullLen = input->lengthOf();
int actualShift = shift; // % fullLen; // shift already non-negative then
if (actualShift < 0) {
actualShift -= fullLen * (actualShift / fullLen - 1);
}
else
actualShift %= fullLen;
if (actualShift) {
int shiftCount = fullLen / actualShift - 1;
int remainShift = fullLen % actualShift;
// stage 1) swap last actualShift elements with first ones.
rollKernelLinearStage1<T><<<1, 1, 1024, *(output->getContext()->getCudaStream())>>>(output->specialBuffer(), output->specialShapeInfo(), output->specialBuffer(), output->specialShapeInfo(), fullLen, actualShift);
// stage 2) swap swapped actualShift elements with rest remainShiftCount times.
rollKernelLinearStage2<T><<<1, 1, 1024, *(output->getContext()->getCudaStream())>>>(output->specialBuffer(), output->specialShapeInfo(), output->specialBuffer(), output->specialShapeInfo(), fullLen, actualShift, shiftCount);
// FIXME: no parallelism here :(
// stage 3) swap remainer of items.
if (remainShift && shiftCount)
rollKernelLinearStage3<T><<<1, 1, 1024, *(output->getContext()->getCudaStream())>>>(output->specialBuffer(), output->specialShapeInfo(), output->specialBuffer(), output->specialShapeInfo(), fullLen, actualShift, remainShift);
}
}
void rollFunctorFull(sd::LaunchContext * context, NDArray* input, NDArray* output, std::vector<int> const& shifts, std::vector<int> const& axes, bool inplace){
input->syncToDevice();
BUILD_SINGLE_SELECTOR(input->dataType(), rollFunctorFull_, (input, output, shifts, axes, inplace), LIBND4J_TYPES);
output->tickWriteDevice();
}
void rollFunctorLinear(sd::LaunchContext * context, NDArray* input, NDArray* output, int shift, bool inplace){
input->syncToDevice();
BUILD_SINGLE_SELECTOR(input->dataType(), rollFunctorLinear_, (input, output, shift, inplace), LIBND4J_TYPES);
output->tickWriteDevice();
}
BUILD_SINGLE_TEMPLATE(template void rollFunctorLinear_, (NDArray* input, NDArray* output, int shift, bool inplace), LIBND4J_TYPES);
BUILD_SINGLE_TEMPLATE(template void rollFunctorFull_, (NDArray* input, NDArray* output, std::vector<int> const& shifts, std::vector<int> const& axes, bool inplace), LIBND4J_TYPES);
}
}
}