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Legacy API changes (#441)
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* one more initial commit

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* next step

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* next step

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* Refactored buffer() and shapeInfo() methods usage with NDArray class.

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* Adopt Graph class methods to use const shapes.

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* Adopt choose op to use constant shapes.

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* Adopt where op shape method to use constant shapes.

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* Adopt lstsq op to use constant empty shapes.

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* Adopt matrix_diag_part op shape routine to use constant shapes.

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* Adopt determinant ops to use constant shapes.

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* Adopt mean_pairwssqerr_loss ops to use constant shapes.

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* Adopt ops shape methods.

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* Adopt shape methods for loss ops.

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* Adopt log_loss op shape method.

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* Adopt shape methods for ops.

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* Adopt dilation2d ops shape methods.

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* Adopted deconv2d ops shape methods.

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* Adopted dynamicRNN op shape method.

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* Adopted shape methods for ops.

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* Adopted shape methods for lstm layer ops.

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* few updates

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* first cuda tweak

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* Adopt constant shapes for sconv2d ops.

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* Adopt constant shapes for gru ops.

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* Adopt constant shapes with shape methods for segment ops and so on.

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* Adopted constant shapes with unsorted_segment_* ops.

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* Adopted constant shapes with gamma op shape method.

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* Adopted shape methods of reduce_stddev ops.

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* Adopted shape methods for reduce_* ops.

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* Adopt shape method for squeeze op.

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* Adopt strided_slice shape method.

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* Refactored concat op shape method to adopt constant shapes.

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* Adopted shape method for mirror_pad op.

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* Adopted split op shape method.

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* Adopted tile ops shape methods.

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* Added const cast for mkldnn routines handles.

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* Refactored logSoftMaxForVector_ routine to conform with proper data and shape pointer casts.

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* Cosmetic changes to proper usage of constant pointers.

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* Refactored a couple shape comparators for strides and addBias helpers to proper use data pointers with inplace option.

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* Refactored depthToSpace helpers.

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* Refactored histogram helpers.

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* Refactored im2col helpers.

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* Refactored gather and gatherND helpers.

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* Fixed buffer usage on percentile helper.

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* Fixed gather shape with helpers and range buffer usage.

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* Fixed buffer usage with space to depth helpers.

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* Fixed buffer usage and constant shapes.

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* Fixed buffer usage with LUP decomposition>

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* Refactored onehot_ helper.

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* Refactored pad and prefix to use constant shapes.

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* Refactoed softmax helpers.

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* Fixed space to batch helpers to use buffers properly.

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* Fixed stack and split helpers.

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* Fixed buffer usage with sparse to dense helpers.

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* Fixed buffer usage with mindistance_ helpers.

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* Fixed buffer usage with tile helper.

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* Fixed constant shape usage.

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* Fixed constant shape usage with legacy pairwise bool ops.

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* Refactored a couple of methods to adopt constant shape usage.

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* Fixed broadcasting with constant shape."

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* Fixed const usage with inplace reverse and constant shapes with legacy reduction.

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* Refactored legacy ops with const shapes.

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* Refactored sort to adopt constant shapes.

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* Corrected sort for constant shape usage.

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* Fixed constant shape usage with special methods.

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* Refactored Context to conform with constant shape usage.

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* CUDA broadcasting headers

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* pairwise/indexreduce/random headers

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* Refactored native ops to adopt constant shapes.

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* legacy reduce3/scalar headers

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* Corrected pullRow signature and tests.

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* Corrected routines to proper use of constant shapes.

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* Refactored tests to use constant shapes properly.

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* Refactored legacy ops tests to use constant shapes properly.

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* Refactored buffer usage with NDArray tests.

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* Fixed native ops tests.

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* Fixed special concat routine.

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* Fixed buffer usage with test.

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* Fixed buffer usage with a test.

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* Refactored TAD.h and tests.

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* Refactored calcStrides* routines to use constant shapes.

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* Fixed miscelaneous errors with constant shapes.

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* NativeOps const changes

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* Corrected definitions for declared functions.

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* NativeOps const changes

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* few more const changes

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* Fixed const shapes with shape routines.

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* few more const changes

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* Fixed shape method for broadcastable case.

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* few more const changes

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* xw_plus_b BP shape fn restored

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* Fixed signatures with broadcasting.

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* Repaired backprops shape methods for a set of operations.

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* Refactored broadcast bool for cuda.

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* Refactored methods for 3 args with const qualifier.

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* Fixed a couple of kernel signatures for broadcasting.

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* Fixed kernels signatures for const buffers and shapes.

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* Refactored pairwise methods to persistent buffers and shapes usage.

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* Adopt const to buffers and shapes with kernels.

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* Adopt const to buffers and shapes with scalar kernels.

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* Refactored indexreduce kernels signatures to use const buffers and shapes.

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* Refactored pairwise kernels to adopt cons shapes and buffers.

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* Refactored pairwise bool kernels to adopt cons shapes and buffers.

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* Refactored random special ops to conform with const shapes and buffers.

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* Refactored native ops to conform with const shapes and buffers under cuda platform.

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* Cosmetical changes only.

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* Fixed const shapes and buffers error.

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* Corrected start pos routine.

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* Refactored methods to conform with const shapes and buffers.

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* Refactored helpers to use proper methods instead.

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* bunch of changes

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* next bunch of changes

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* next bunch of changes

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* Fixed execScalar declaration.

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* Fixed execScalar declaration.

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* Corrected const shape cases with sort and so on.

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* Fixed const shapes for sort.

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* Refactored kernel declarations to adopt const shapes.

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* Fixed kernels declarations to adopt const shapes.

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* Corrected kernel declarations to adopt const shapes and buffers.

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* Fixed kernels declarations to adopt const shapes.

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* Fixed segment helpers kernels declarations and so on to adopt const shapes.

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* Fixed const shape usage with segment and solve helpers.

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* Fixed kernel declaration with adjustWeight helper.

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* Fixed cuda implementations for constant shape helpers.

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* Adopted const shape usage with kernels.

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* Adopted top_k kernels to use const shapes and buffers.

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* Corrected kernels declarations to adopt const shapes with helpers.

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* Refactored NDArray definitions to adopt const shapes and buffers.

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* Fixed const shapes with image suppression helpers.

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* Slight improvement with buffers.

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* Refactored buffer usage.

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* Refactored buffer usage with tests.

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* Fixed const shape usage with definitions.

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* minor updates on cpu side

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* Refactored const shape usage with ConstantDescritor and native ops with cuda platform.

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* Refactored tear and tile kernels to adopt with const shapes.

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* softmax_loop fix

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* update missing signature

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* softmax again

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* few more missing consts

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* new methods updated

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Co-authored-by: shugeo <sgazeos@gmail.com>
2020-05-09 08:06:14 +03:00

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/*******************************************************************************
* Copyright (c) 2015-2018 Skymind, Inc.
*
* This program and the accompanying materials are made available under the
* terms of the Apache License, Version 2.0 which is available at
* https://www.apache.org/licenses/LICENSE-2.0.
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*
* SPDX-License-Identifier: Apache-2.0
******************************************************************************/
//
// @author sgazeos@gmail.com
//
#include <ops/declarable/helpers/nth_element.h>
#include <helpers/TAD.h>
#include <helpers/ShapeUtils.h>
#include <helpers/PointersManager.h>
#include <legacy/NativeOps.h>
#include <helpers/ConstantTadHelper.h>
namespace sd {
namespace ops {
namespace helpers {
template <typename T>
static __global__ void fillUpElementKernel(void* outputBuffer, Nd4jLong const* outputShapeInfo, void* inputBuffer, Nd4jLong const* inputShapeInfo, Nd4jLong const* pTadShape, Nd4jLong const* pTadOffsets, Nd4jLong n) {
__shared__ Nd4jLong bufferLength;
auto z = reinterpret_cast<T*>(outputBuffer);
auto x = reinterpret_cast<T*>(inputBuffer);
if (threadIdx.x == 0)
bufferLength = shape::length(outputShapeInfo);
__syncthreads();
const auto tid = blockIdx.x * blockDim.x + threadIdx.x;
const auto step = gridDim.x * blockDim.x;
for (int t = tid; t < bufferLength; t += step) {
auto tX = x + pTadOffsets[t];
z[shape::getIndexOffset(t, outputShapeInfo)] = tX[shape::getIndexOffset(n, pTadShape)]; //tX];
}
}
template <typename T>
void nthElementFunctor_(sd::LaunchContext * context, NDArray* input, Nd4jLong n, NDArray* output, bool reverse) {
NDArray::prepareSpecialUse({output}, {input});
NDArray sortedVals(*input);
Nd4jPointer params[2];
params[0] = context;
params[1] = context->getCudaStream();
// Nth element in sorted sequence : basic algorithm sort and retrieve nth element in sorted
if (input->isVector()) {
sort(params, nullptr, sortedVals.shapeInfo(), sortedVals.specialBuffer(), sortedVals.specialShapeInfo(), reverse);
cudaMemcpy(reinterpret_cast<T*>(output->specialBuffer()), reinterpret_cast<T*>(sortedVals.specialBuffer()) + n, sizeof(T), cudaMemcpyDeviceToDevice);
}
else { // rank greater than 1
std::vector<int> lastDims({input->rankOf() - 1});// = ShapeUtils::evalDimsToExclude(input->rankOf(), {input->rankOf() - 1});
auto packX = sd::ConstantTadHelper::getInstance()->tadForDimensions(sortedVals.shapeInfo(), lastDims);
auto pTadShape = packX.specialShapeInfo();
auto pTadShapeH = packX.primaryShapeInfo();
auto pTadOffsets = packX.specialOffsets();
sortTad(params, sortedVals.buffer(), sortedVals.shapeInfo(), sortedVals.specialBuffer(), sortedVals.specialShapeInfo(), lastDims.data(), lastDims.size(), pTadShape, pTadOffsets, reverse);
sortedVals.tickWriteDevice();
sortedVals.syncToHost();
auto stream = context->getCudaStream();
fillUpElementKernel<T><<<32, 64, 1024, *stream>>>(output->specialBuffer(), output->specialShapeInfo(), sortedVals.specialBuffer(), sortedVals.specialShapeInfo(), pTadShape, pTadOffsets, n);
}
NDArray::registerSpecialUse({output}, {input});
}
void nthElementFunctor(sd::LaunchContext * context, NDArray* input, Nd4jLong n, NDArray* output, bool reverse) {
BUILD_SINGLE_SELECTOR(input->dataType(), nthElementFunctor_, (context, input, n, output, reverse), LIBND4J_TYPES);
}
}
}
}