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Legacy API changes (#441)
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* one more initial commit

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* next step

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* next step

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* Refactored buffer() and shapeInfo() methods usage with NDArray class.

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* Adopt Graph class methods to use const shapes.

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* Adopt choose op to use constant shapes.

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* Adopt where op shape method to use constant shapes.

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* Adopt lstsq op to use constant empty shapes.

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* Adopt matrix_diag_part op shape routine to use constant shapes.

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* Adopt determinant ops to use constant shapes.

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* Adopt mean_pairwssqerr_loss ops to use constant shapes.

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* Adopt ops shape methods.

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* Adopt shape methods for loss ops.

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* Adopt log_loss op shape method.

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* Adopt shape methods for ops.

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* Adopt dilation2d ops shape methods.

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* Adopted deconv2d ops shape methods.

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* Adopted dynamicRNN op shape method.

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* Adopted shape methods for ops.

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* Adopted shape methods for lstm layer ops.

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* few updates

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* first cuda tweak

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* Adopt constant shapes for sconv2d ops.

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* Adopt constant shapes for gru ops.

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* Adopt constant shapes with shape methods for segment ops and so on.

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* Adopted constant shapes with unsorted_segment_* ops.

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* Adopted constant shapes with gamma op shape method.

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* Adopted shape methods of reduce_stddev ops.

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* Adopted shape methods for reduce_* ops.

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* Adopt shape method for squeeze op.

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* Adopt strided_slice shape method.

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* Refactored concat op shape method to adopt constant shapes.

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* Adopted shape method for mirror_pad op.

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* Adopted split op shape method.

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* Adopted tile ops shape methods.

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* Added const cast for mkldnn routines handles.

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* Refactored logSoftMaxForVector_ routine to conform with proper data and shape pointer casts.

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* Cosmetic changes to proper usage of constant pointers.

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* Refactored a couple shape comparators for strides and addBias helpers to proper use data pointers with inplace option.

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* Refactored depthToSpace helpers.

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* Refactored histogram helpers.

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* Refactored im2col helpers.

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* Refactored gather and gatherND helpers.

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* Fixed buffer usage on percentile helper.

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* Fixed gather shape with helpers and range buffer usage.

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* Fixed buffer usage with space to depth helpers.

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* Fixed buffer usage and constant shapes.

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* Fixed buffer usage with LUP decomposition>

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* Refactored onehot_ helper.

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* Refactored pad and prefix to use constant shapes.

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* Refactoed softmax helpers.

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* Fixed space to batch helpers to use buffers properly.

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* Fixed stack and split helpers.

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* Fixed buffer usage with sparse to dense helpers.

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* Fixed buffer usage with mindistance_ helpers.

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* Fixed buffer usage with tile helper.

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* Fixed constant shape usage.

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* Fixed constant shape usage with legacy pairwise bool ops.

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* Refactored a couple of methods to adopt constant shape usage.

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* Fixed broadcasting with constant shape."

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* Fixed const usage with inplace reverse and constant shapes with legacy reduction.

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* Refactored legacy ops with const shapes.

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* Refactored sort to adopt constant shapes.

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* Corrected sort for constant shape usage.

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* Fixed constant shape usage with special methods.

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* Refactored Context to conform with constant shape usage.

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* CUDA broadcasting headers

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* pairwise/indexreduce/random headers

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* Refactored native ops to adopt constant shapes.

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* legacy reduce3/scalar headers

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* Corrected pullRow signature and tests.

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* Corrected routines to proper use of constant shapes.

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* Refactored tests to use constant shapes properly.

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* Refactored legacy ops tests to use constant shapes properly.

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* Refactored buffer usage with NDArray tests.

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* Fixed native ops tests.

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* Fixed special concat routine.

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* Fixed buffer usage with test.

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* Fixed buffer usage with a test.

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* Refactored TAD.h and tests.

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* Refactored calcStrides* routines to use constant shapes.

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* Fixed miscelaneous errors with constant shapes.

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* NativeOps const changes

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* Corrected definitions for declared functions.

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* NativeOps const changes

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* few more const changes

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* Fixed const shapes with shape routines.

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* few more const changes

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* Fixed shape method for broadcastable case.

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* few more const changes

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* xw_plus_b BP shape fn restored

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* Fixed signatures with broadcasting.

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* Repaired backprops shape methods for a set of operations.

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* Refactored broadcast bool for cuda.

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* Refactored methods for 3 args with const qualifier.

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* Fixed a couple of kernel signatures for broadcasting.

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* Fixed kernels signatures for const buffers and shapes.

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* Refactored pairwise methods to persistent buffers and shapes usage.

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* Adopt const to buffers and shapes with kernels.

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* Adopt const to buffers and shapes with scalar kernels.

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* Refactored indexreduce kernels signatures to use const buffers and shapes.

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* Refactored pairwise kernels to adopt cons shapes and buffers.

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* Refactored pairwise bool kernels to adopt cons shapes and buffers.

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* Refactored random special ops to conform with const shapes and buffers.

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* Refactored native ops to conform with const shapes and buffers under cuda platform.

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* Cosmetical changes only.

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* Fixed const shapes and buffers error.

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* Corrected start pos routine.

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* Refactored methods to conform with const shapes and buffers.

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* Refactored helpers to use proper methods instead.

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* bunch of changes

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* next bunch of changes

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* next bunch of changes

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* Fixed execScalar declaration.

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* Fixed execScalar declaration.

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* Corrected const shape cases with sort and so on.

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* Fixed const shapes for sort.

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* Refactored kernel declarations to adopt const shapes.

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* Fixed kernels declarations to adopt const shapes.

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* Corrected kernel declarations to adopt const shapes and buffers.

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* Fixed kernels declarations to adopt const shapes.

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* Fixed segment helpers kernels declarations and so on to adopt const shapes.

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* Fixed const shape usage with segment and solve helpers.

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* Fixed kernel declaration with adjustWeight helper.

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* Fixed cuda implementations for constant shape helpers.

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* Adopted const shape usage with kernels.

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* Adopted top_k kernels to use const shapes and buffers.

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* Corrected kernels declarations to adopt const shapes with helpers.

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* Refactored NDArray definitions to adopt const shapes and buffers.

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* Fixed const shapes with image suppression helpers.

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* Slight improvement with buffers.

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* Refactored buffer usage.

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* Refactored buffer usage with tests.

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* Fixed const shape usage with definitions.

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* minor updates on cpu side

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* Refactored const shape usage with ConstantDescritor and native ops with cuda platform.

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* Refactored tear and tile kernels to adopt with const shapes.

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* softmax_loop fix

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* update missing signature

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* softmax again

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* few more missing consts

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* new methods updated

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Co-authored-by: shugeo <sgazeos@gmail.com>
2020-05-09 08:06:14 +03:00

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/*******************************************************************************
* Copyright (c) 2015-2018 Skymind, Inc.
*
* This program and the accompanying materials are made available under the
* terms of the Apache License, Version 2.0 which is available at
* https://www.apache.org/licenses/LICENSE-2.0.
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*
* SPDX-License-Identifier: Apache-2.0
******************************************************************************/
//
// @author Yurii Shyrma (iuriish@yahoo.com), created on 20.04.2018
//
#include<ops/declarable/helpers/transforms.h>
#include <array/ResultSet.h>
#include <helpers/ShapeUtils.h>
#include <numeric>
#include <array/NDArrayFactory.h>
#include <helpers/TAD.h>
#include <exceptions/cuda_exception.h>
#include <helpers/PointersManager.h>
#include <helpers/ConstantTadHelper.h>
namespace sd {
namespace ops {
namespace helpers {
///////////////////////////////////////////////////////////////////
// x - input, y - indices, z - output
template<typename X, typename Y>
__global__ static void gatherNDCuda(const void *vx, const Nd4jLong *xShapeInfo,
const void *vy, const Nd4jLong *yShapeInfo,
void *vz, const Nd4jLong *zShapeInfo) {
const auto x = reinterpret_cast<const X*>(vx);
const auto y = reinterpret_cast<const Y*>(vy);
auto z = reinterpret_cast<X*>(vz);
__shared__ int xRank, yRank, zRank, maxRank, yLastDim;
__shared__ Nd4jLong zLen, totalThreads, *sharedMem;
if (threadIdx.x == 0) {
extern __shared__ unsigned char shmem[];
sharedMem = reinterpret_cast<Nd4jLong*>(shmem);
xRank = shape::rank(xShapeInfo);
yRank = shape::rank(yShapeInfo);
zRank = shape::rank(zShapeInfo);
maxRank = sd::math::nd4j_max<int>(yRank, sd::math::nd4j_max<int>(xRank, zRank));
zLen = shape::length(zShapeInfo);
yLastDim = yShapeInfo[yRank];
totalThreads = gridDim.x * blockDim.x;
}
__syncthreads();
auto coord = sharedMem + threadIdx.x * maxRank;
Nd4jLong *zCoordStart, *xCoordStart;
if(yLastDim == xRank) {
zCoordStart = coord;
xCoordStart = coord;
}
if(zRank >= xRank) {
zCoordStart = coord;
xCoordStart = coord + zRank - xRank;
}
else {
zCoordStart = coord + xRank - zRank;
xCoordStart = coord;
}
const auto tid = blockIdx.x * blockDim.x + threadIdx.x;
for (Nd4jLong i = tid; i < zLen; i += totalThreads) {
shape::index2coords(i, zShapeInfo, zCoordStart);
const auto zOffset = shape::getOffset(zShapeInfo, zCoordStart);
// last y coordinate
int coordToRestore;
if(yLastDim != xRank)
coordToRestore = static_cast<int>(zCoordStart[yRank - 1]);
zCoordStart[yRank - 1] = 0; // last y coordinate
const auto yOffset = shape::getOffset(yShapeInfo, zCoordStart);
//restore z coordinate
if(yLastDim != xRank)
zCoordStart[yRank - 1] = coordToRestore;
// construct coordinates for x
for(uint j = 0; j < yLastDim; ++j)
xCoordStart[j] = y[yOffset + j * yShapeInfo[2 * yRank]]; // last stride
const auto xOffset = shape::getOffset(xShapeInfo, xCoordStart);
z[zOffset] = x[xOffset];
// printf("z[%lld] = x[%lld] = %f\n", zOffset, xOffset, (float) z[zOffset]);
}
}
///////////////////////////////////////////////////////////////////
template<typename X, typename Y>
static void gatherNDCudaLauncher(const int blocksPerGrid, const int threadsPerBlock, const int sharedMem, const cudaStream_t *stream,
const void *vx, const Nd4jLong *xShapeInfo,
const void *vy, const Nd4jLong *yShapeInfo,
void *vz, const Nd4jLong *zShapeInfo) {
gatherNDCuda<X,Y><<<blocksPerGrid, threadsPerBlock, sharedMem, *stream>>>(vx, xShapeInfo, vy, yShapeInfo, vz, zShapeInfo);
}
///////////////////////////////////////////////////////////////////
void gatherND(sd::LaunchContext * context, NDArray& input, NDArray& indices, NDArray& output) {
const int maxRank = sd::math::nd4j_max<int>(indices.rankOf(), sd::math::nd4j_max<int>(input.rankOf(), output.rankOf()));
const int threadsPerBlock = 256;
const int blocksPerGrid = (output.lengthOf() + threadsPerBlock - 1) / threadsPerBlock;
const int sharedMem = 8 * threadsPerBlock * maxRank + 128;
const auto xType = input.dataType();
const auto yType = indices.dataType();
PointersManager manager(context, "gatherND");
NDArray::prepareSpecialUse({&output}, {&input, &indices});
BUILD_DOUBLE_SELECTOR(xType, yType, gatherNDCudaLauncher, (blocksPerGrid, threadsPerBlock, sharedMem, context->getCudaStream(), input.specialBuffer(), input.specialShapeInfo(), indices.specialBuffer(), indices.specialShapeInfo(), output.specialBuffer(), output.specialShapeInfo()), LIBND4J_TYPES, INDEXING_TYPES);
NDArray::registerSpecialUse({&output}, {&input, &indices});
manager.synchronize();
}
}
}
}