75 lines
6.5 KiB
C#
75 lines
6.5 KiB
C#
// <auto-generated>
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// automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace nd4j.graph
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{
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using global::System;
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using global::FlatBuffers;
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public struct UIGraphStructure : IFlatbufferObject
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{
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private Table __p;
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public ByteBuffer ByteBuffer { get { return __p.bb; } }
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public static UIGraphStructure GetRootAsUIGraphStructure(ByteBuffer _bb) { return GetRootAsUIGraphStructure(_bb, new UIGraphStructure()); }
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public static UIGraphStructure GetRootAsUIGraphStructure(ByteBuffer _bb, UIGraphStructure obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
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public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; }
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public UIGraphStructure __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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public string Inputs(int j) { int o = __p.__offset(4); return o != 0 ? __p.__string(__p.__vector(o) + j * 4) : null; }
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public int InputsLength { get { int o = __p.__offset(4); return o != 0 ? __p.__vector_len(o) : 0; } }
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public IntPair? InputsPair(int j) { int o = __p.__offset(6); return o != 0 ? (IntPair?)(new IntPair()).__assign(__p.__indirect(__p.__vector(o) + j * 4), __p.bb) : null; }
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public int InputsPairLength { get { int o = __p.__offset(6); return o != 0 ? __p.__vector_len(o) : 0; } }
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public string Outputs(int j) { int o = __p.__offset(8); return o != 0 ? __p.__string(__p.__vector(o) + j * 4) : null; }
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public int OutputsLength { get { int o = __p.__offset(8); return o != 0 ? __p.__vector_len(o) : 0; } }
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public UIVariable? Variables(int j) { int o = __p.__offset(10); return o != 0 ? (UIVariable?)(new UIVariable()).__assign(__p.__indirect(__p.__vector(o) + j * 4), __p.bb) : null; }
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public int VariablesLength { get { int o = __p.__offset(10); return o != 0 ? __p.__vector_len(o) : 0; } }
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public UIOp? Ops(int j) { int o = __p.__offset(12); return o != 0 ? (UIOp?)(new UIOp()).__assign(__p.__indirect(__p.__vector(o) + j * 4), __p.bb) : null; }
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public int OpsLength { get { int o = __p.__offset(12); return o != 0 ? __p.__vector_len(o) : 0; } }
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public static Offset<UIGraphStructure> CreateUIGraphStructure(FlatBufferBuilder builder,
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VectorOffset inputsOffset = default(VectorOffset),
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VectorOffset inputsPairOffset = default(VectorOffset),
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VectorOffset outputsOffset = default(VectorOffset),
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VectorOffset variablesOffset = default(VectorOffset),
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VectorOffset opsOffset = default(VectorOffset)) {
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builder.StartObject(5);
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UIGraphStructure.AddOps(builder, opsOffset);
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UIGraphStructure.AddVariables(builder, variablesOffset);
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UIGraphStructure.AddOutputs(builder, outputsOffset);
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UIGraphStructure.AddInputsPair(builder, inputsPairOffset);
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UIGraphStructure.AddInputs(builder, inputsOffset);
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return UIGraphStructure.EndUIGraphStructure(builder);
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}
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public static void StartUIGraphStructure(FlatBufferBuilder builder) { builder.StartObject(5); }
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public static void AddInputs(FlatBufferBuilder builder, VectorOffset inputsOffset) { builder.AddOffset(0, inputsOffset.Value, 0); }
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public static VectorOffset CreateInputsVector(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); }
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public static VectorOffset CreateInputsVectorBlock(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
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public static void StartInputsVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
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public static void AddInputsPair(FlatBufferBuilder builder, VectorOffset inputsPairOffset) { builder.AddOffset(1, inputsPairOffset.Value, 0); }
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public static VectorOffset CreateInputsPairVector(FlatBufferBuilder builder, Offset<IntPair>[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); }
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public static VectorOffset CreateInputsPairVectorBlock(FlatBufferBuilder builder, Offset<IntPair>[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
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public static void StartInputsPairVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
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public static void AddOutputs(FlatBufferBuilder builder, VectorOffset outputsOffset) { builder.AddOffset(2, outputsOffset.Value, 0); }
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public static VectorOffset CreateOutputsVector(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); }
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public static VectorOffset CreateOutputsVectorBlock(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
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public static void StartOutputsVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
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public static void AddVariables(FlatBufferBuilder builder, VectorOffset variablesOffset) { builder.AddOffset(3, variablesOffset.Value, 0); }
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public static VectorOffset CreateVariablesVector(FlatBufferBuilder builder, Offset<UIVariable>[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); }
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public static VectorOffset CreateVariablesVectorBlock(FlatBufferBuilder builder, Offset<UIVariable>[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
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public static void StartVariablesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
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public static void AddOps(FlatBufferBuilder builder, VectorOffset opsOffset) { builder.AddOffset(4, opsOffset.Value, 0); }
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public static VectorOffset CreateOpsVector(FlatBufferBuilder builder, Offset<UIOp>[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); }
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public static VectorOffset CreateOpsVectorBlock(FlatBufferBuilder builder, Offset<UIOp>[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
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public static void StartOpsVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
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public static Offset<UIGraphStructure> EndUIGraphStructure(FlatBufferBuilder builder) {
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int o = builder.EndObject();
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return new Offset<UIGraphStructure>(o);
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}
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};
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}
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