cavis/libnd4j/include/graph/generated/nd4j/graph/UIAddName.cs

49 lines
2.0 KiB
C#

// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace nd4j.graph
{
using global::System;
using global::FlatBuffers;
public struct UIAddName : IFlatbufferObject
{
private Table __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public static UIAddName GetRootAsUIAddName(ByteBuffer _bb) { return GetRootAsUIAddName(_bb, new UIAddName()); }
public static UIAddName GetRootAsUIAddName(ByteBuffer _bb, UIAddName obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; }
public UIAddName __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public int NameIdx { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public string Name { get { int o = __p.__offset(6); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span<byte> GetNameBytes() { return __p.__vector_as_span(6); }
#else
public ArraySegment<byte>? GetNameBytes() { return __p.__vector_as_arraysegment(6); }
#endif
public byte[] GetNameArray() { return __p.__vector_as_array<byte>(6); }
public static Offset<UIAddName> CreateUIAddName(FlatBufferBuilder builder,
int nameIdx = 0,
StringOffset nameOffset = default(StringOffset)) {
builder.StartObject(2);
UIAddName.AddName(builder, nameOffset);
UIAddName.AddNameIdx(builder, nameIdx);
return UIAddName.EndUIAddName(builder);
}
public static void StartUIAddName(FlatBufferBuilder builder) { builder.StartObject(2); }
public static void AddNameIdx(FlatBufferBuilder builder, int nameIdx) { builder.AddInt(0, nameIdx, 0); }
public static void AddName(FlatBufferBuilder builder, StringOffset nameOffset) { builder.AddOffset(1, nameOffset.Value, 0); }
public static Offset<UIAddName> EndUIAddName(FlatBufferBuilder builder) {
int o = builder.EndObject();
return new Offset<UIAddName>(o);
}
};
}