Oleh 75123b0a4c [WIP] Oleh rgb yuv (#147)
* libnd4j: RgbToYuv and YuvToRgb, both implementations for both cpu and cuda. Need adding tests and review

Signed-off-by: Oleg <oleg.semeniv@gmail.com>

* libnd4j: RgbToYuv and YuvToRgb, replace coords method on Tad in both cpu and cuda, add tests, fixed bugs

Signed-off-by: Oleg <oleg.semeniv@gmail.com>

* libnd4j: RgbToYuv and YuvToRgb minor corrections

Signed-off-by: Oleg <oleg.semeniv@gmail.com>

* libnd4j: RgbToYuv and YuvToRgb corrections to use operations in-place
2019-12-24 18:30:54 +03:00

50 lines
1.8 KiB
C++

/*******************************************************************************
* Copyright (c) 2019 Konduit K.K.
*
* This program and the accompanying materials are made available under the
* terms of the Apache License, Version 2.0 which is available at
* https://www.apache.org/licenses/LICENSE-2.0.
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*
* SPDX-License-Identifier: Apache-2.0
******************************************************************************/
//
// @author Oleh Semeniv (oleg.semeniv@gmail.com)
//
//
// @author AbdelRauf (rauf@konduit.ai)
//
#ifndef LIBND4J_HELPERS_IMAGES_H
#define LIBND4J_HELPERS_IMAGES_H
#include <op_boilerplate.h>
#include <templatemath.h>
#include <NDArray.h>
namespace nd4j {
namespace ops {
namespace helpers {
void transformRgbGrs(nd4j::LaunchContext* context, const NDArray& input, NDArray& output, const int dimC);
void transformHsvRgb(nd4j::LaunchContext* context, const NDArray* input, NDArray* output, const int dimC);
void transformRgbHsv(nd4j::LaunchContext* context, const NDArray* input, NDArray* output, const int dimC);
void transformYuvRgb(nd4j::LaunchContext* context, const NDArray& input, NDArray& output, const int dimC);
void transformRgbYuv(nd4j::LaunchContext* context, const NDArray& input, NDArray& output, const int dimC);
void transformYiqRgb(nd4j::LaunchContext* context, const NDArray* input, NDArray* output, const int dimC);
void transformRgbYiq(nd4j::LaunchContext* context, const NDArray* input, NDArray* output, const int dimC);
}
}
}
#endif