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Legacy API changes (#441)
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* Refactored buffer() and shapeInfo() methods usage with NDArray class.

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* Adopt Graph class methods to use const shapes.

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* Adopt choose op to use constant shapes.

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* Adopt where op shape method to use constant shapes.

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* Adopt lstsq op to use constant empty shapes.

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* Adopt matrix_diag_part op shape routine to use constant shapes.

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* Adopt determinant ops to use constant shapes.

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* Adopt mean_pairwssqerr_loss ops to use constant shapes.

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* Adopt ops shape methods.

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* Adopt shape methods for loss ops.

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* Adopt log_loss op shape method.

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* Adopt shape methods for ops.

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* Adopt dilation2d ops shape methods.

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* Adopted deconv2d ops shape methods.

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* Adopted dynamicRNN op shape method.

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* Adopted shape methods for ops.

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* Adopted shape methods for lstm layer ops.

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* few updates

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* first cuda tweak

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* Adopt constant shapes for sconv2d ops.

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* Adopt constant shapes for gru ops.

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* Adopt constant shapes with shape methods for segment ops and so on.

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* Adopted constant shapes with unsorted_segment_* ops.

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* Adopted constant shapes with gamma op shape method.

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* Adopted shape methods of reduce_stddev ops.

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* Adopted shape methods for reduce_* ops.

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* Adopt shape method for squeeze op.

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* Adopt strided_slice shape method.

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* Refactored concat op shape method to adopt constant shapes.

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* Adopted shape method for mirror_pad op.

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* Adopted split op shape method.

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* Adopted tile ops shape methods.

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* Added const cast for mkldnn routines handles.

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* Refactored logSoftMaxForVector_ routine to conform with proper data and shape pointer casts.

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* Cosmetic changes to proper usage of constant pointers.

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* Refactored a couple shape comparators for strides and addBias helpers to proper use data pointers with inplace option.

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* Refactored depthToSpace helpers.

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* Refactored histogram helpers.

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* Refactored im2col helpers.

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* Refactored gather and gatherND helpers.

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* Fixed buffer usage on percentile helper.

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* Fixed gather shape with helpers and range buffer usage.

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* Fixed buffer usage with space to depth helpers.

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* Fixed buffer usage and constant shapes.

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* Fixed buffer usage with LUP decomposition>

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* Refactored onehot_ helper.

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* Refactored pad and prefix to use constant shapes.

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* Refactoed softmax helpers.

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* Fixed space to batch helpers to use buffers properly.

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* Fixed stack and split helpers.

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* Fixed buffer usage with sparse to dense helpers.

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* Fixed buffer usage with mindistance_ helpers.

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* Fixed buffer usage with tile helper.

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* Fixed constant shape usage.

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* Fixed constant shape usage with legacy pairwise bool ops.

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* Refactored a couple of methods to adopt constant shape usage.

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* Fixed broadcasting with constant shape."

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* Fixed const usage with inplace reverse and constant shapes with legacy reduction.

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* Refactored legacy ops with const shapes.

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* Refactored sort to adopt constant shapes.

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* Corrected sort for constant shape usage.

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* Fixed constant shape usage with special methods.

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* Refactored Context to conform with constant shape usage.

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* CUDA broadcasting headers

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* pairwise/indexreduce/random headers

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* Refactored native ops to adopt constant shapes.

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* legacy reduce3/scalar headers

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* Corrected pullRow signature and tests.

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* Corrected routines to proper use of constant shapes.

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* Refactored tests to use constant shapes properly.

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* Refactored legacy ops tests to use constant shapes properly.

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* Refactored buffer usage with NDArray tests.

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* Fixed native ops tests.

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* Fixed special concat routine.

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* Fixed buffer usage with test.

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* Fixed buffer usage with a test.

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* Refactored TAD.h and tests.

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* Refactored calcStrides* routines to use constant shapes.

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* Fixed miscelaneous errors with constant shapes.

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* NativeOps const changes

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* Corrected definitions for declared functions.

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* NativeOps const changes

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* few more const changes

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* Fixed const shapes with shape routines.

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* few more const changes

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* Fixed shape method for broadcastable case.

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* few more const changes

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* xw_plus_b BP shape fn restored

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* Fixed signatures with broadcasting.

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* Repaired backprops shape methods for a set of operations.

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* Refactored broadcast bool for cuda.

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* Refactored methods for 3 args with const qualifier.

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* Fixed a couple of kernel signatures for broadcasting.

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* Fixed kernels signatures for const buffers and shapes.

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* Refactored pairwise methods to persistent buffers and shapes usage.

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* Adopt const to buffers and shapes with kernels.

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* Adopt const to buffers and shapes with scalar kernels.

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* Refactored indexreduce kernels signatures to use const buffers and shapes.

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* Refactored pairwise kernels to adopt cons shapes and buffers.

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* Refactored pairwise bool kernels to adopt cons shapes and buffers.

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* Refactored random special ops to conform with const shapes and buffers.

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* Refactored native ops to conform with const shapes and buffers under cuda platform.

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* Cosmetical changes only.

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* Fixed const shapes and buffers error.

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* Corrected start pos routine.

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* Refactored methods to conform with const shapes and buffers.

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* Refactored helpers to use proper methods instead.

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* bunch of changes

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* next bunch of changes

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* next bunch of changes

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* Fixed execScalar declaration.

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* Fixed execScalar declaration.

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* Corrected const shape cases with sort and so on.

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* Fixed const shapes for sort.

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* Refactored kernel declarations to adopt const shapes.

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* Fixed kernels declarations to adopt const shapes.

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* Corrected kernel declarations to adopt const shapes and buffers.

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* Fixed kernels declarations to adopt const shapes.

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* Fixed segment helpers kernels declarations and so on to adopt const shapes.

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* Fixed const shape usage with segment and solve helpers.

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* Fixed kernel declaration with adjustWeight helper.

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* Fixed cuda implementations for constant shape helpers.

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* Adopted const shape usage with kernels.

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* Adopted top_k kernels to use const shapes and buffers.

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* Corrected kernels declarations to adopt const shapes with helpers.

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* Refactored NDArray definitions to adopt const shapes and buffers.

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* Fixed const shapes with image suppression helpers.

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* Slight improvement with buffers.

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* Refactored buffer usage.

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* Refactored buffer usage with tests.

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* Fixed const shape usage with definitions.

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* minor updates on cpu side

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* Refactored const shape usage with ConstantDescritor and native ops with cuda platform.

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* Refactored tear and tile kernels to adopt with const shapes.

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* softmax_loop fix

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* update missing signature

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* softmax again

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* few more missing consts

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* new methods updated

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Co-authored-by: shugeo <sgazeos@gmail.com>
2020-05-09 08:06:14 +03:00

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/*******************************************************************************
* Copyright (c) 2015-2018 Skymind, Inc.
*
* This program and the accompanying materials are made available under the
* terms of the Apache License, Version 2.0 which is available at
* https://www.apache.org/licenses/LICENSE-2.0.
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*
* SPDX-License-Identifier: Apache-2.0
******************************************************************************/
//
// @author raver119@gmail.com
//
#include <ops/declarable/helpers/helpers.h>
#include <ops/declarable/helpers/hamming.h>
namespace sd {
namespace ops {
namespace helpers {
template <typename X, typename Z>
static _CUDA_G void _hammingKernel(const void *vx, const Nd4jLong *xShapeInfo, const void *vy, const Nd4jLong *yShapeInfo, void *vz, void *reductionBuffer, Nd4jLong length) {
auto x = reinterpret_cast<const X*>(vx);
auto y = reinterpret_cast<const X*>(vy);
auto z = reinterpret_cast<Z*>(vz);
__shared__ Nd4jLong *shared;
if (threadIdx.x == 0) {
extern __shared__ unsigned char shmem[];
shared = reinterpret_cast<Nd4jLong*>(shmem);
}
__syncthreads();
// we want to nullify temporary memory before accumulating intermediate results
shared[threadIdx.x] = 0;
auto tid = threadIdx.x + blockIdx.x * blockDim.x;
for (Nd4jLong e = tid; e < length; e += blockDim.x * gridDim.x) {
auto _x = static_cast<unsigned long long>(x[shape::getIndexOffset(e, xShapeInfo)]);
auto _y = static_cast<unsigned long long>(y[shape::getIndexOffset(e, yShapeInfo)]);
// we save intermediate result into shared memory
shared[threadIdx.x] += __popcll(_x ^ _y);
}
__syncthreads();
// now we accumulate values
auto numItems = sd::math::nd4j_min<Nd4jLong>(blockDim.x, length);
auto floorPow2 = numItems;
if (floorPow2 & (floorPow2 - 1)) {
while (floorPow2 & (floorPow2 - 1))
floorPow2 &= floorPow2 - 1;
if (threadIdx.x >= floorPow2)
shared[threadIdx.x - floorPow2] = shared[threadIdx.x - floorPow2] + shared[threadIdx.x];
__syncthreads();
}
__syncthreads();
for (Nd4jLong activeThreads = floorPow2 >> 1; activeThreads; activeThreads >>= 1) {
if (threadIdx.x < activeThreads && threadIdx.x + activeThreads < numItems)
shared[threadIdx.x] = shared[threadIdx.x] + shared[threadIdx.x + activeThreads];
__syncthreads();
}
__syncthreads();
// FIXME: do we really want atomicAdd on global memory here
// and store them to output
if (threadIdx.x == 0 && shared[0] > 0)
sd::math::atomics::nd4j_atomicAdd<Z>(&z[0], static_cast<Z>(shared[threadIdx.x]));
}
template <typename X, typename Z>
static void _hamming(LaunchContext *context, NDArray &x, NDArray &y, NDArray &z) {
_hammingKernel<X, Z><<<256, 256, 256 * sizeof(Nd4jLong) + 256, *context->getCudaStream()>>>(x.specialBuffer(), x.specialShapeInfo(), y.specialBuffer(), y.specialShapeInfo(), z.specialBuffer(), nullptr, x.lengthOf());
}
void hamming(LaunchContext *context, NDArray &x, NDArray &y, NDArray &output) {
NDArray::prepareSpecialUse({&output}, {&x, &y});
BUILD_DOUBLE_SELECTOR(x.dataType(), output.dataType(), _hamming, (context, x, y, output), INTEGER_TYPES, INDEXING_TYPES);
NDArray::registerSpecialUse({&output}, {&x, &y});
}
}
}
}