cavis/libnd4j/include/graph/generated/nd4j/graph/FrameIteration.cs

49 lines
2.1 KiB
C#

// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace sd.graph
{
using global::System;
using global::FlatBuffers;
public struct FrameIteration : IFlatbufferObject
{
private Table __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public static FrameIteration GetRootAsFrameIteration(ByteBuffer _bb) { return GetRootAsFrameIteration(_bb, new FrameIteration()); }
public static FrameIteration GetRootAsFrameIteration(ByteBuffer _bb, FrameIteration obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; }
public FrameIteration __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public string Frame { get { int o = __p.__offset(4); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span<byte> GetFrameBytes() { return __p.__vector_as_span(4); }
#else
public ArraySegment<byte>? GetFrameBytes() { return __p.__vector_as_arraysegment(4); }
#endif
public byte[] GetFrameArray() { return __p.__vector_as_array<byte>(4); }
public ushort Iteration { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetUshort(o + __p.bb_pos) : (ushort)0; } }
public static Offset<FrameIteration> CreateFrameIteration(FlatBufferBuilder builder,
StringOffset frameOffset = default(StringOffset),
ushort iteration = 0) {
builder.StartObject(2);
FrameIteration.AddFrame(builder, frameOffset);
FrameIteration.AddIteration(builder, iteration);
return FrameIteration.EndFrameIteration(builder);
}
public static void StartFrameIteration(FlatBufferBuilder builder) { builder.StartObject(2); }
public static void AddFrame(FlatBufferBuilder builder, StringOffset frameOffset) { builder.AddOffset(0, frameOffset.Value, 0); }
public static void AddIteration(FlatBufferBuilder builder, ushort iteration) { builder.AddUshort(1, iteration, 0); }
public static Offset<FrameIteration> EndFrameIteration(FlatBufferBuilder builder) {
int o = builder.EndObject();
return new Offset<FrameIteration>(o);
}
};
}