cavis/rl4j
Samuel Audet 029b84e2b7
Development updates (#9053)
* RL4J: Add generic update rule (#502)

Signed-off-by: Alexandre Boulanger <aboulang2002@yahoo.com>

* Shyrma reduce (#481)

* - start working on improving of cpu legacy code for reduce ops

Signed-off-by: Yurii <iuriish@yahoo.com>

* - further work on improving legacy loops

Signed-off-by: Yurii <iuriish@yahoo.com>

* - still working on improving reduce ops

Signed-off-by: Yurii <iuriish@yahoo.com>

* - further work on improving reduce ops

Signed-off-by: Yurii <iuriish@yahoo.com>

* - testing speed run of new reduce op

Signed-off-by: Yurii <iuriish@yahoo.com>

* - working on improvement of default loop for reduce op

Signed-off-by: Yurii <iuriish@yahoo.com>

* - update signatures of stuff which calls reduce ops

Signed-off-by: Yurii <iuriish@yahoo.com>

* - make corrections in cuda reduce kernels

Signed-off-by: Yurii <iuriish@yahoo.com>

* - change loop for default case in broadcast legacy ops

Signed-off-by: Yurii <iuriish@yahoo.com>

* - comment some shape stuff

Signed-off-by: Yurii <iuriish@yahoo.com>

* - comment unnecessary prints in RNGtests

Signed-off-by: Yurii <iuriish@yahoo.com>

* - finish to resolve conflicts after master has been merged

Signed-off-by: Yurii <iuriish@yahoo.com>

* - get rid of some compilation mistakes of cuda stuff

Signed-off-by: Yurii <iuriish@yahoo.com>

* - minor changes

Signed-off-by: Yurii <iuriish@yahoo.com>

* - further search for bug causing crash on java test

Signed-off-by: Yurii <iuriish@yahoo.com>

* - add scalar case in reduce_ ... exec stuff

Signed-off-by: Yurii <iuriish@yahoo.com>

* - minor corrections in NAtiveOps.cu

Signed-off-by: Yurii <iuriish@yahoo.com>

* - add switch to scalar case execReduceXD functions

Signed-off-by: Yurii <iuriish@yahoo.com>

* - add support for vectors old shape in ConstantShapeHelper::createShapeInfoWithNoUnitiesForReduce

Signed-off-by: Yurii <iuriish@yahoo.com>

* - correct cuda mirrorPad

Signed-off-by: Yurii <iuriish@yahoo.com>

* - add support for vectors old shape in cuda createShapeInfoWithNoUnitiesForReduce

Signed-off-by: Yurii <iuriish@yahoo.com>

Co-authored-by: raver119 <raver119@gmail.com>

* Add support for CUDA 11.0 (#492)

* Add support for CUDA 11.0

* libnd4j tweaks for CUDA 11

Signed-off-by: raver119@gmail.com <raver119@gmail.com>

* bindings update, again?

Signed-off-by: raver119@gmail.com <raver119@gmail.com>

* * Update versions of JavaCPP Presets for FFmpeg, OpenBLAS, and NumPy

* update API to match CUDA 8

Signed-off-by: raver119@gmail.com <raver119@gmail.com>

* * Update version of JavaCPP Presets for CPython

* C++ updated for cuDNN 8.0

Signed-off-by: raver119@gmail.com <raver119@gmail.com>

* one more test

Signed-off-by: raver119@gmail.com <raver119@gmail.com>

* one more test

Signed-off-by: raver119@gmail.com <raver119@gmail.com>

* one more test

Signed-off-by: raver119@gmail.com <raver119@gmail.com>

* 128-bit alignment for workspaces

Signed-off-by: raver119@gmail.com <raver119@gmail.com>

* change seed in 1 test

Signed-off-by: raver119@gmail.com <raver119@gmail.com>

* Fix dependecy duplication in python4j-parent pom

* Fix group id for in python4j-numpy

* few tests tweaked

Signed-off-by: raver119@gmail.com <raver119@gmail.com>

* Remove macosx-x86_64-gpu from nd4j-tests-tensorflow

* few minor tweaks for IndexReduce

Signed-off-by: raver119@gmail.com <raver119@gmail.com>

* one test removed

Signed-off-by: raver119@gmail.com <raver119@gmail.com>

Co-authored-by: raver119@gmail.com <raver119@gmail.com>
Co-authored-by: Serhii Shepel <9946053+sshepel@users.noreply.github.com>

* RL4J: Add SyncTrainer and AgentLearnerBuilder for a few algorithms (#504)

Signed-off-by: Alexandre Boulanger <aboulang2002@yahoo.com>

Co-authored-by: Alexandre Boulanger <44292157+aboulang2002@users.noreply.github.com>
Co-authored-by: Yurii Shyrma <iuriish@yahoo.com>
Co-authored-by: raver119 <raver119@gmail.com>
Co-authored-by: Serhii Shepel <9946053+sshepel@users.noreply.github.com>
2020-07-26 21:59:27 +09:00
..
docs/images Fix formatting, remove obsolete files (#439) 2020-05-29 11:01:02 +03:00
rl4j-ale Development updates (#9053) 2020-07-26 21:59:27 +09:00
rl4j-api Development updates (#9053) 2020-07-26 21:59:27 +09:00
rl4j-core Development updates (#9053) 2020-07-26 21:59:27 +09:00
rl4j-doom Development updates (#9053) 2020-07-26 21:59:27 +09:00
rl4j-gym Development updates (#9053) 2020-07-26 21:59:27 +09:00
rl4j-malmo Development updates (#9053) 2020-07-26 21:59:27 +09:00
README.md Fix formatting, remove obsolete files (#439) 2020-05-29 11:01:02 +03:00
pom.xml Development updates (#9053) 2020-07-26 21:59:27 +09:00

README.md

RL4J: Reinforcement Learning for Java

RL4J is a reinforcement learning framework integrated with deeplearning4j and released under an Apache 2.0 open-source license. By contributing code to this repository, you agree to make your contribution available under an Apache 2.0 license.

  • DQN (Deep Q Learning with double DQN)
  • Async RL (A3C, Async NStepQlearning)

Both for Low-Dimensional (array of info) and high-dimensional (pixels) input.

DOOM

Cartpole

Here is a useful blog post I wrote to introduce you to reinforcement learning, DQN and Async RL:

Blog post

Examples

Cartpole example

Disclaimer

This is a tech preview and distributed as is. Comments are welcome on our gitter channel: gitter

Quickstart

  • mvn install

Visualisation

webapp-rl4j

Quicktry cartpole:

  • run with this main

Doom

Doom is not ready yet but you can make it work if you feel adventurous with some additional steps:

  • You will need vizdoom, compile the native lib and move it into the root of your project in a folder
  • export MAVEN_OPTS=-Djava.library.path=THEFOLDEROFTHELIB
  • mvn compile exec:java -Dexec.mainClass="YOURMAINCLASS"

Malmo (Minecraft)

Malmo

  • Download and unzip Malmo from here
  • export MALMO_HOME=YOURMALMO_FOLDER
  • export MALMO_XSD_PATH=$MALMO_HOME/Schemas
  • launch malmo per instructions
  • run with this main

WIP

  • Documentation
  • Serialization/Deserialization (load save)
  • Compression of pixels in order to store 1M state in a reasonnable amount of memory
  • Async learning: A3C and nstep learning (requires some missing features from dl4j (calc and apply gradients)).

Author

Ruben Fiszel

Proposed contribution area:

  • Continuous control
  • Policy Gradient
  • Update rl4j-gym to make it compatible with pixels environments to play with Pong, Doom, etc ...