49 lines
2.1 KiB
C#
49 lines
2.1 KiB
C#
// <auto-generated>
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// automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace nd4j.graph
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{
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using global::System;
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using global::FlatBuffers;
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public struct FrameIteration : IFlatbufferObject
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{
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private Table __p;
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public ByteBuffer ByteBuffer { get { return __p.bb; } }
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public static FrameIteration GetRootAsFrameIteration(ByteBuffer _bb) { return GetRootAsFrameIteration(_bb, new FrameIteration()); }
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public static FrameIteration GetRootAsFrameIteration(ByteBuffer _bb, FrameIteration obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
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public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; }
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public FrameIteration __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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public string Frame { get { int o = __p.__offset(4); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
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#if ENABLE_SPAN_T
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public Span<byte> GetFrameBytes() { return __p.__vector_as_span(4); }
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#else
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public ArraySegment<byte>? GetFrameBytes() { return __p.__vector_as_arraysegment(4); }
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#endif
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public byte[] GetFrameArray() { return __p.__vector_as_array<byte>(4); }
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public ushort Iteration { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetUshort(o + __p.bb_pos) : (ushort)0; } }
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public static Offset<FrameIteration> CreateFrameIteration(FlatBufferBuilder builder,
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StringOffset frameOffset = default(StringOffset),
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ushort iteration = 0) {
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builder.StartObject(2);
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FrameIteration.AddFrame(builder, frameOffset);
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FrameIteration.AddIteration(builder, iteration);
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return FrameIteration.EndFrameIteration(builder);
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}
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public static void StartFrameIteration(FlatBufferBuilder builder) { builder.StartObject(2); }
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public static void AddFrame(FlatBufferBuilder builder, StringOffset frameOffset) { builder.AddOffset(0, frameOffset.Value, 0); }
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public static void AddIteration(FlatBufferBuilder builder, ushort iteration) { builder.AddUshort(1, iteration, 0); }
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public static Offset<FrameIteration> EndFrameIteration(FlatBufferBuilder builder) {
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int o = builder.EndObject();
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return new Offset<FrameIteration>(o);
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}
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};
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}
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