239 lines
6.9 KiB
C++
239 lines
6.9 KiB
C++
/* ******************************************************************************
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*
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*
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* This program and the accompanying materials are made available under the
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* terms of the Apache License, Version 2.0 which is available at
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* https://www.apache.org/licenses/LICENSE-2.0.
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*
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* See the NOTICE file distributed with this work for additional
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* information regarding copyright ownership.
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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* License for the specific language governing permissions and limitations
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* under the License.
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*
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* SPDX-License-Identifier: Apache-2.0
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******************************************************************************/
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//
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// @author raver119@gmail.com
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//
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#ifndef LIBND4J_HELPER_RANDOM_H
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#define LIBND4J_HELPER_RANDOM_H
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#ifdef __CUDACC__
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#include <curand.h>
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#endif
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#include <helpers/helper_generator.h>
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#ifndef __CUDACC__
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#include <mutex>
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#endif
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namespace sd {
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namespace random {
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template<typename T>
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class RandomHelper {
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private:
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sd::random::IGenerator *generator;
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sd::random::RandomBuffer *buffer;
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public:
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_CUDA_HD RandomHelper(sd::random::IGenerator *generator) {
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this->generator = generator;
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this->buffer = generator->getBuffer();
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}
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_CUDA_HD RandomHelper(sd::random::RandomBuffer *buffer) {
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this->buffer = buffer;
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}
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/**
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* This method returns random int in range [0..MAX_INT]
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* @return
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*/
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inline _CUDA_D int nextInt() {
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int r = (int) nextUInt();
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return r < 0 ? -1 * r : r;
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};
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inline _CUDA_D uint64_t nextUInt() {
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return buffer->getNextElement();
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}
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/**
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* This method returns random int in range [0..to]
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* @param to
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* @return
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*/
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inline _CUDA_D int nextInt(int to) {
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int r = nextInt();
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int m = to - 1;
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if ((to & m) == 0) // i.e., bound is a power of 2
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r = (int) ((to * (long) r) >> 31);
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else {
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for (int u = r;
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u - (r = u % to) + m < 0;
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u = nextInt());
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}
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return r;
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};
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/**
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* This method returns random int in range [from..to]
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* @param from
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* @param to
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* @return
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*/
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inline _CUDA_D int nextInt(int from, int to) {
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if (from == 0)
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return nextInt(to);
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return from + nextInt(to - from);
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};
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/**
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* This method returns random T in range of [0..MAX_FLOAT]
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* @return
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*/
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inline _CUDA_D T nextMaxT() {
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T rnd = (T) buffer->getNextElement();
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return rnd < 0 ? -1 * rnd : rnd;
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};
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/**
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* This method returns random T in range of [0..1]
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* @return
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*/
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inline _CUDA_D T nextT() {
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return (T) nextUInt() / (T) sd::DataTypeUtils::max<Nd4jULong>();
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}
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/**
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* This method returns random T in range of [0..to]
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* @param to
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* @return
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*/
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inline _CUDA_D T nextT(T to) {
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if (to == (T) 1.0f)
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return nextT();
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return nextT((T) 0.0f, to);
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};
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/**
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* This method returns random T in range [from..to]
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* @param from
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* @param to
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* @return
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*/
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inline _CUDA_D T nextT(T from, T to) {
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return from + (nextT() * (to - from));
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}
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inline _CUDA_D uint64_t relativeUInt(Nd4jLong index) {
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return buffer->getElement(index);
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}
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/**
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* relative methods are made as workaround for lock-free concurrent execution
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*/
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inline _CUDA_D int relativeInt(Nd4jLong index) {
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return (int) (relativeUInt(index) % (sd::DataTypeUtils::max<uint32_t>() + 1));
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}
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/**
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* This method returns random int within [0..to]
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*
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* @param index
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* @param to
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* @return
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*/
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inline _CUDA_D int relativeInt(Nd4jLong index, int to) {
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int rel = relativeInt(index);
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return rel % to;
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}
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/**
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* This method returns random int within [from..to]
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*
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* @param index
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* @param to
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* @param from
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* @return
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*/
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inline int _CUDA_D relativeInt(Nd4jLong index, int to, int from) {
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if (from == 0)
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return relativeInt(index, to);
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return from + relativeInt(index, to - from);
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}
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/**
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* This method returns random T within [0..1]
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*
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* @param index
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* @return
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*/
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inline _CUDA_D T relativeT(Nd4jLong index) {
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if (sizeof(T) < 4) {
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// FIXME: this is fast hack for short types, like fp16. This should be improved.
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return (T)((float) relativeUInt(index) / (float) sd::DataTypeUtils::max<uint32_t>());
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} else return (T) relativeUInt(index) / (T) sd::DataTypeUtils::max<uint32_t>();
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}
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/**
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* This method returns random T within [0..to]
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*
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* @param index
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* @param to
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* @return
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*/
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inline _CUDA_D T relativeT(Nd4jLong index, T to) {
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if (to == (T) 1.0f)
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return relativeT(index);
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return relativeT(index, (T) 0.0f, to);
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}
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/**
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* This method returns random T within [from..to]
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*
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* @param index
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* @param from
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* @param to
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* @return
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*/
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inline _CUDA_D T relativeT(Nd4jLong index, T from, T to) {
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return from + (relativeT(index) * (to - from));
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}
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/**
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* This method skips X elements from buffer
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*
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* @param numberOfElements number of elements to skip
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*/
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inline _CUDA_D void rewind(Nd4jLong numberOfElements) {
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buffer->rewindH(numberOfElements);
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}
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};
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}
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}
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#endif //LIBND4J_HELPER_RANDOM_H
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