cavis/rl4j/rl4j-doom/src/main/java/vizdoom/DoomGame.java

169 lines
6.3 KiB
Java

/*******************************************************************************
* Copyright (c) 2015-2018 Skymind, Inc.
*
* This program and the accompanying materials are made available under the
* terms of the Apache License, Version 2.0 which is available at
* https://www.apache.org/licenses/LICENSE-2.0.
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*
* SPDX-License-Identifier: Apache-2.0
******************************************************************************/
package vizdoom;
public class DoomGame{
static {
System.loadLibrary("vizdoom");
}
public long internalPtr = 0;
public DoomGame(){
this.DoomGameNative();
}
public native double doomTics2Ms(double tics, int ticrate);
public native double ms2DoomTics(double ms, int ticrate);
public native double doomTics2Sec(double tics, int ticrate);
public native double sec2DoomTics(double sec, int ticrate);
public native double doomFixedToDouble(double doomFixed);
public native boolean isBinaryButton(Button button);
public native boolean isDeltaButton(Button button);
private native void DoomGameNative();
public native boolean loadConfig(String file);
public native boolean init();
public native void close();
public native void newEpisode();
public native void newEpisode(String file);
public native void replayEpisode(String file);
public native void replayEpisode(String file, int player);
public native boolean isRunning();
public native boolean isMultiplayerGame();
public native void setAction(double[] actions);
public native void advanceAction();
public native void advanceAction(int tics);
public native void advanceAction(int tics, boolean stateUpdate);
public native double makeAction(double[] actions);
public native double makeAction(double[] actions, int tics);
public native GameState getState();
public native double[] getLastAction();
public native boolean isNewEpisode();
public native boolean isEpisodeFinished();
public native boolean isPlayerDead();
public native void respawnPlayer();
public native Button[] getAvailableButtons();
public native void setAvailableButtons(Button[] buttons);
public native void addAvailableButton(Button button);
public native void addAvailableButton(Button button, double maxValue);
public native void clearAvailableButtons();
public native int getAvailableButtonsSize();
public native void setButtonMaxValue(Button button, double maxValue);
public native double getButtonMaxValue(Button button);
public native GameVariable[] getAvailableGameVariables();
public native void setAvailableGameVariables(GameVariable[] gameVariables);
public native void addAvailableGameVariable(GameVariable var);
public native void clearAvailableGameVariables();
public native int getAvailableGameVariablesSize();
public native void addGameArgs(String arg);
public native void clearGameArgs();
public native void sendGameCommand(String cmd);
private native int getModeNative();
public Mode getMode(){
return Mode.values()[this.getModeNative()];
}
public native void setMode(Mode mode);
public native int getTicrate();
public native void setTicrate(int ticrate);
public native double getGameVariable(GameVariable var);
public native double getLivingReward();
public native void setLivingReward(double livingReward);
public native double getDeathPenalty();
public native void setDeathPenalty(double deathPenalty);
public native double getLastReward();
public native double getTotalReward();
public native void setViZDoomPath(String path);
public native void setDoomGamePath(String path);
public native void setDoomScenarioPath(String path);
public native void setDoomMap(String map);
public native void setDoomSkill(int skill);
public native void setDoomConfigPath(String path);
public native int getSeed();
public native void setSeed(int seed);
public native int getEpisodeStartTime();
public native void setEpisodeStartTime(int tics);
public native int getEpisodeTimeout();
public native void setEpisodeTimeout(int tics);
public native int getEpisodeTime();
public native boolean isDepthBufferEnabled();
public native void setDepthBufferEnabled(boolean depthBuffer);
public native boolean isLabelsBufferEnabled();
public native void setLabelsBufferEnabled(boolean labelsBuffer);
public native boolean isAutomapBufferEnabled();
public native void setAutomapBufferEnabled(boolean automapBuffer);
public native void setAutomapMode(AutomapMode mode);
public native void setAutomapRotate(boolean rotate);
public native void setAutomapRenderTextures(boolean textures);
public native void setScreenResolution(ScreenResolution resolution);
public native void setScreenFormat(ScreenFormat format);
public native void setRenderHud(boolean hud);
public native void setRenderMinimalHud(boolean minimalHud);
public native void setRenderWeapon(boolean weapon);
public native void setRenderCrosshair(boolean crosshair);
public native void setRenderDecals(boolean decals);
public native void setRenderParticles(boolean particles);
public native void setRenderEffectsSprites(boolean sprites);
public native void setRenderMessages(boolean messages);
public native void setRenderCorpses(boolean corpses);
public native void setRenderScreenFlashes(boolean flashes);
public native void setRenderAllFrames(boolean allFrames);
public native void setWindowVisible(boolean visibility);
public native void setConsoleEnabled(boolean console);
public native void setSoundEnabled(boolean sound);
public native int getScreenWidth();
public native int getScreenHeight();
public native int getScreenChannels();
public native int getScreenPitch();
public native int getScreenSize();
private native int getScreenFormatNative();
public ScreenFormat getScreenFormat(){
return ScreenFormat.values()[this.getScreenFormatNative()];
}
}