169 lines
6.3 KiB
Java
169 lines
6.3 KiB
Java
/*******************************************************************************
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* Copyright (c) 2015-2018 Skymind, Inc.
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*
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* This program and the accompanying materials are made available under the
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* terms of the Apache License, Version 2.0 which is available at
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* https://www.apache.org/licenses/LICENSE-2.0.
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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* License for the specific language governing permissions and limitations
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* under the License.
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*
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* SPDX-License-Identifier: Apache-2.0
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******************************************************************************/
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package vizdoom;
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public class DoomGame{
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static {
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System.loadLibrary("vizdoom");
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}
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public long internalPtr = 0;
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public DoomGame(){
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this.DoomGameNative();
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}
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public native double doomTics2Ms(double tics, int ticrate);
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public native double ms2DoomTics(double ms, int ticrate);
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public native double doomTics2Sec(double tics, int ticrate);
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public native double sec2DoomTics(double sec, int ticrate);
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public native double doomFixedToDouble(double doomFixed);
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public native boolean isBinaryButton(Button button);
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public native boolean isDeltaButton(Button button);
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private native void DoomGameNative();
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public native boolean loadConfig(String file);
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public native boolean init();
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public native void close();
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public native void newEpisode();
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public native void newEpisode(String file);
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public native void replayEpisode(String file);
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public native void replayEpisode(String file, int player);
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public native boolean isRunning();
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public native boolean isMultiplayerGame();
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public native void setAction(double[] actions);
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public native void advanceAction();
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public native void advanceAction(int tics);
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public native void advanceAction(int tics, boolean stateUpdate);
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public native double makeAction(double[] actions);
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public native double makeAction(double[] actions, int tics);
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public native GameState getState();
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public native double[] getLastAction();
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public native boolean isNewEpisode();
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public native boolean isEpisodeFinished();
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public native boolean isPlayerDead();
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public native void respawnPlayer();
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public native Button[] getAvailableButtons();
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public native void setAvailableButtons(Button[] buttons);
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public native void addAvailableButton(Button button);
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public native void addAvailableButton(Button button, double maxValue);
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public native void clearAvailableButtons();
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public native int getAvailableButtonsSize();
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public native void setButtonMaxValue(Button button, double maxValue);
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public native double getButtonMaxValue(Button button);
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public native GameVariable[] getAvailableGameVariables();
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public native void setAvailableGameVariables(GameVariable[] gameVariables);
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public native void addAvailableGameVariable(GameVariable var);
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public native void clearAvailableGameVariables();
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public native int getAvailableGameVariablesSize();
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public native void addGameArgs(String arg);
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public native void clearGameArgs();
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public native void sendGameCommand(String cmd);
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private native int getModeNative();
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public Mode getMode(){
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return Mode.values()[this.getModeNative()];
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}
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public native void setMode(Mode mode);
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public native int getTicrate();
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public native void setTicrate(int ticrate);
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public native double getGameVariable(GameVariable var);
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public native double getLivingReward();
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public native void setLivingReward(double livingReward);
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public native double getDeathPenalty();
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public native void setDeathPenalty(double deathPenalty);
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public native double getLastReward();
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public native double getTotalReward();
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public native void setViZDoomPath(String path);
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public native void setDoomGamePath(String path);
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public native void setDoomScenarioPath(String path);
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public native void setDoomMap(String map);
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public native void setDoomSkill(int skill);
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public native void setDoomConfigPath(String path);
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public native int getSeed();
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public native void setSeed(int seed);
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public native int getEpisodeStartTime();
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public native void setEpisodeStartTime(int tics);
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public native int getEpisodeTimeout();
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public native void setEpisodeTimeout(int tics);
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public native int getEpisodeTime();
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public native boolean isDepthBufferEnabled();
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public native void setDepthBufferEnabled(boolean depthBuffer);
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public native boolean isLabelsBufferEnabled();
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public native void setLabelsBufferEnabled(boolean labelsBuffer);
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public native boolean isAutomapBufferEnabled();
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public native void setAutomapBufferEnabled(boolean automapBuffer);
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public native void setAutomapMode(AutomapMode mode);
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public native void setAutomapRotate(boolean rotate);
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public native void setAutomapRenderTextures(boolean textures);
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public native void setScreenResolution(ScreenResolution resolution);
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public native void setScreenFormat(ScreenFormat format);
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public native void setRenderHud(boolean hud);
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public native void setRenderMinimalHud(boolean minimalHud);
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public native void setRenderWeapon(boolean weapon);
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public native void setRenderCrosshair(boolean crosshair);
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public native void setRenderDecals(boolean decals);
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public native void setRenderParticles(boolean particles);
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public native void setRenderEffectsSprites(boolean sprites);
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public native void setRenderMessages(boolean messages);
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public native void setRenderCorpses(boolean corpses);
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public native void setRenderScreenFlashes(boolean flashes);
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public native void setRenderAllFrames(boolean allFrames);
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public native void setWindowVisible(boolean visibility);
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public native void setConsoleEnabled(boolean console);
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public native void setSoundEnabled(boolean sound);
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public native int getScreenWidth();
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public native int getScreenHeight();
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public native int getScreenChannels();
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public native int getScreenPitch();
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public native int getScreenSize();
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private native int getScreenFormatNative();
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public ScreenFormat getScreenFormat(){
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return ScreenFormat.values()[this.getScreenFormatNative()];
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}
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}
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