cavis/libnd4j/include/ops/declarable/helpers/impl/sparse_to_dense.cpp

123 lines
5.3 KiB
C++

/*******************************************************************************
* Copyright (c) 2015-2019 Skymind, Inc.
*
* This program and the accompanying materials are made available under the
* terms of the Apache License, Version 2.0 which is available at
* https://www.apache.org/licenses/LICENSE-2.0.
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*
* SPDX-License-Identifier: Apache-2.0
******************************************************************************/
//
// @author raver119@gmail.com
//
#include <ops/declarable/helpers/sparse_to_dense.h>
#include <helpers/StringUtils.h>
#include <helpers/ShapeUtils.h>
namespace sd {
namespace ops {
namespace helpers {
template <typename X, typename I>
static void fill_(const void *vvalues, const void *vindices, void *voutput, const Nd4jLong *zShapeInfo, uint8_t rank, uint64_t length) {
auto values = reinterpret_cast<const X*>(vvalues);
auto indices = reinterpret_cast<const I*>(vindices);
auto output = reinterpret_cast<X*>(voutput);
int coords[MAX_RANK];
uint64_t pos = 0;
for (uint64_t e = 0L; e < length; e++) {
// indices come in blocks
for (uint8_t p = 0; p < rank; p++) {
coords[p] = indices[pos++];
}
// fill output at given coords with sparse value
output[shape::getOffset(zShapeInfo, coords)] = values[e];
}
}
void compat_sparse_to_dense(const NDArray &values, const NDArray &indices, NDArray *def, NDArray &output) {
// make sure host buffer is updated
values.syncToHost();
indices.syncToHost();
auto rank = output.rankOf();
if (output.isS()) {
// string case is not so trivial, since elements might, and probably will, have different sizes
auto numValues = values.lengthOf();
auto numElements = output.lengthOf();
// first of all we calculate final buffer sizes and offsets
auto defaultLength = def == nullptr ? 0 : StringUtils::byteLength(*def);
auto valuesLength = StringUtils::byteLength(values);
auto bufferLength = defaultLength * (output.lengthOf() - numValues) + valuesLength;
auto headerLength = ShapeUtils::stringBufferHeaderRequirements(numElements);
// now we make sure our output buffer can hold results
output.dataBuffer()->expand( bufferLength + headerLength);
std::vector<Nd4jLong> outputCoords(rank);
std::vector<Nd4jLong> valueCoords(rank);
auto offsetsBuffer = output.bufferAsT<Nd4jLong>();
auto dataBuffer = reinterpret_cast<uint8_t*>(offsetsBuffer + output.lengthOf());
offsetsBuffer[0] = 0;
// getting initial value coords
for (int e = 0; e < rank; e++)
valueCoords[e] = indices.e<Nd4jLong>(e);
// write results individually
for (Nd4jLong e = 0; e < numElements; e++) {
auto vIndex = shape::coords2index(output.shapeInfo(), valueCoords.data());
auto cLength = 0L;
std::string str;
if (vIndex == e) {
// we're writing down sparse value here
str = values.e<std::string>(e);
} else {
// we're writing down default value if it exists
if (def != nullptr)
str = def->e<std::string>(0);
else
str = "";
}
// TODO: make it unicode compliant
memcpy(&dataBuffer[offsetsBuffer[e]], str.c_str(), str.length());
// writing down offset
offsetsBuffer[e+1] = cLength;
}
} else {
// numeric case is trivial, since all elements have equal sizes
// write out default values, if they are present
if (def != nullptr) {
output.assign(def);
// make sure output is synced back
output.syncToHost();
}
// write out values
BUILD_DOUBLE_SELECTOR(values.dataType(), indices.dataType(), fill_, (values.buffer(), indices.buffer(), output.buffer(), output.shapeInfo(), rank, values.lengthOf()), LIBND4J_TYPES, INDEXING_TYPES);
}
// copy back to device, if there's any
output.syncToDevice();
}
}
}
}