cavis/libnd4j/include/array/ShapeList.h

61 lines
1.8 KiB
C++

/* ******************************************************************************
*
*
* This program and the accompanying materials are made available under the
* terms of the Apache License, Version 2.0 which is available at
* https://www.apache.org/licenses/LICENSE-2.0.
*
* See the NOTICE file distributed with this work for additional
* information regarding copyright ownership.
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*
* SPDX-License-Identifier: Apache-2.0
******************************************************************************/
//
// @author raver119@gmail.com
//
#ifndef LIBND4J_SHAPELIST_H
#define LIBND4J_SHAPELIST_H
#include <vector>
#include <helpers/shape.h>
#include <system/dll.h>
namespace sd {
class ND4J_EXPORT ShapeList {
protected:
std::vector<const Nd4jLong*> _shapes;
bool _destroyed = false;
bool _autoremovable = false;
bool _workspace = false;
public:
ShapeList(const Nd4jLong* shape = nullptr);
ShapeList(const std::vector<const Nd4jLong*> &shapes, bool isWorkspace);
ShapeList(const std::vector<const Nd4jLong*>& shapes);
//ShapeList(bool autoRemovable);
~ShapeList();
std::vector<const Nd4jLong*>* asVector();
void destroy();
int size() const;
const Nd4jLong* at(int idx);
void push_back(const Nd4jLong *shape);
/**
* PLEASE NOTE: This method should be called ONLY if shapes were generated at workspaces. Otherwise you'll get memory leak
*/
void detach();
};
}
#endif //LIBND4J_SHAPELIST_H