shugeo 7b14a9f603
Gamma and Poisson distributions (#27)
* Added implementation for random_gamma op.

* Added implementation for random_poisson op and support classes.

* Added helpers for random_poisson and random_gamma ops.

* Implementation of random_poisson. The first working edition.

* Implementation of random_poisson. Parallelized working edition.

* Implementation of random_gamma. Parallelized working edition with alpha only.

* Added cuda implementation for helper of poisson distribution.

* Corrected shape calculation with random_gamma and tests.

* Finished cpu implementation for gamma distribution.

* Finished cuda implementation for random_gamma op.

* Refactored cpu helpers for random_gamma and random_poisson ops.

* Refactored cuda helpers for gamma and poisson distribution.

* Refactored cuda helper for gamma distribution.

* Refactored cpu helper for random_poisson op.

* Refactored cpu helper for random_gamma op.
2019-11-04 15:42:28 +02:00

67 lines
2.3 KiB
C++

/*******************************************************************************
* Copyright (c) 2015-2018 Skymind, Inc.
*
* This program and the accompanying materials are made available under the
* terms of the Apache License, Version 2.0 which is available at
* https://www.apache.org/licenses/LICENSE-2.0.
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*
* SPDX-License-Identifier: Apache-2.0
******************************************************************************/
//
// @author George A. Shulinok <sgazeos@gmail.com>
//
#include <op_boilerplate.h>
#if NOT_EXCLUDED(OP_random_poisson)
#include <ops/declarable/headers/random.h>
#include <ops/declarable/helpers/random.h>
namespace nd4j {
namespace ops {
CUSTOM_OP_IMPL(random_poisson, 2, 1, false, 0, 0) {
// gamma distribution
auto rng = block.randomGenerator();
auto shape = INPUT_VARIABLE(0);
auto lambda = INPUT_VARIABLE(1);
auto output = OUTPUT_VARIABLE(0);
auto seed = 0;
if (block.getIArguments()->size()) {
seed = INT_ARG(0);
}
rng.setSeed(seed);
helpers::fillRandomPoisson(block.launchContext(), rng, lambda, output);
return Status::OK();
}
DECLARE_SHAPE_FN(random_poisson) {
auto in = INPUT_VARIABLE(0);
auto shape = in->template asVectorT<Nd4jLong>();
auto lambdaShape = inputShape->at(1);
auto dtype = ArrayOptions::dataType(lambdaShape);
for (auto d = 0; d < shape::rank(lambdaShape); ++d ) {
shape.emplace_back(shape::sizeAt(lambdaShape, d));
}
auto newShape = ConstantShapeHelper::getInstance()->createShapeInfo(dtype, 'c', shape);
return SHAPELIST(newShape);
}
DECLARE_TYPES(random_poisson) {
getOpDescriptor()
->setAllowedInputTypes(0, {ALL_INTS})
->setAllowedInputTypes(1, {ALL_FLOATS})
->setAllowedOutputTypes({ALL_FLOATS});
}
}
}
#endif