49 lines
2.0 KiB
C#
49 lines
2.0 KiB
C#
// <auto-generated>
|
|
// automatically generated by the FlatBuffers compiler, do not modify
|
|
// </auto-generated>
|
|
|
|
namespace sd.graph
|
|
{
|
|
|
|
using global::System;
|
|
using global::FlatBuffers;
|
|
|
|
public struct UIAddName : IFlatbufferObject
|
|
{
|
|
private Table __p;
|
|
public ByteBuffer ByteBuffer { get { return __p.bb; } }
|
|
public static UIAddName GetRootAsUIAddName(ByteBuffer _bb) { return GetRootAsUIAddName(_bb, new UIAddName()); }
|
|
public static UIAddName GetRootAsUIAddName(ByteBuffer _bb, UIAddName obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
|
|
public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; }
|
|
public UIAddName __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
|
|
|
|
public int NameIdx { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
|
|
public string Name { get { int o = __p.__offset(6); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
|
|
#if ENABLE_SPAN_T
|
|
public Span<byte> GetNameBytes() { return __p.__vector_as_span(6); }
|
|
#else
|
|
public ArraySegment<byte>? GetNameBytes() { return __p.__vector_as_arraysegment(6); }
|
|
#endif
|
|
public byte[] GetNameArray() { return __p.__vector_as_array<byte>(6); }
|
|
|
|
public static Offset<UIAddName> CreateUIAddName(FlatBufferBuilder builder,
|
|
int nameIdx = 0,
|
|
StringOffset nameOffset = default(StringOffset)) {
|
|
builder.StartObject(2);
|
|
UIAddName.AddName(builder, nameOffset);
|
|
UIAddName.AddNameIdx(builder, nameIdx);
|
|
return UIAddName.EndUIAddName(builder);
|
|
}
|
|
|
|
public static void StartUIAddName(FlatBufferBuilder builder) { builder.StartObject(2); }
|
|
public static void AddNameIdx(FlatBufferBuilder builder, int nameIdx) { builder.AddInt(0, nameIdx, 0); }
|
|
public static void AddName(FlatBufferBuilder builder, StringOffset nameOffset) { builder.AddOffset(1, nameOffset.Value, 0); }
|
|
public static Offset<UIAddName> EndUIAddName(FlatBufferBuilder builder) {
|
|
int o = builder.EndObject();
|
|
return new Offset<UIAddName>(o);
|
|
}
|
|
};
|
|
|
|
|
|
}
|