134 lines
4.0 KiB
C++
134 lines
4.0 KiB
C++
/*******************************************************************************
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* Copyright (c) 2015-2018 Skymind, Inc.
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*
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* This program and the accompanying materials are made available under the
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* terms of the Apache License, Version 2.0 which is available at
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* https://www.apache.org/licenses/LICENSE-2.0.
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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* License for the specific language governing permissions and limitations
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* under the License.
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*
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* SPDX-License-Identifier: Apache-2.0
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******************************************************************************/
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//
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// @author raver119@gmail.com
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//
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#include <op_boilerplate.h>
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#include <NDArray.h>
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namespace nd4j {
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namespace ops {
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namespace helpers {
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template <typename T>
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static FORCEINLINE _CUDA_HD void rgb_to_hv(T r, T g, T b, T* h, T* v_min, T* v_max) {
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T v_mid;
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int h_category;
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// According to the figures in:
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// https://en.wikipedia.org/wiki/HSL_and_HSV#Hue_and_chroma
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// For the conditions, we don't care about the case where two components are
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// equal. It is okay to count it in either side in that case.
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if (r < g) {
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if (b < r) {
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// b < r < g
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*v_max = g;
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v_mid = r;
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*v_min = b;
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h_category = 1;
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} else if (b > g) {
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// r < g < b
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*v_max = b;
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v_mid = g;
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*v_min = r;
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h_category = 3;
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} else {
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// r < b < g
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*v_max = g;
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v_mid = b;
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*v_min = r;
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h_category = 2;
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}
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} else {
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// g < r
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if (b < g) {
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// b < g < r
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*v_max = r;
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v_mid = g;
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*v_min = b;
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h_category = 0;
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} else if (b > r) {
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// g < r < b
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*v_max = b;
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v_mid = r;
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*v_min = g;
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h_category = 4;
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} else {
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// g < b < r
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*v_max = r;
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v_mid = b;
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*v_min = g;
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h_category = 5;
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}
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}
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if (*v_max == *v_min) {
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*h = 0;
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return;
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}
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auto ratio = (v_mid - *v_min) / (*v_max - *v_min);
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bool increase = ((h_category & 0x1) == 0);
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*h = h_category + (increase ? ratio : (1 - ratio));
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}
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template <typename T>
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static FORCEINLINE _CUDA_HD void hv_to_rgb(T h, T v_min, T v_max, T* r, T* g, T* b) {
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int h_category = static_cast<int>(h);
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T ratio = h - (T)h_category;
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bool increase = ((h_category & 0x1) == 0);
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if (!increase)
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ratio = 1 - ratio;
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T v_mid = v_min + ratio * (v_max - v_min);
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// According to the figures in:
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// https://en.wikipedia.org/wiki/HSL_and_HSV#Hue_and_chroma
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switch (h_category) {
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case 0:
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*r = v_max;
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*g = v_mid;
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*b = v_min;
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break;
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case 1:
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*r = v_mid;
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*g = v_max;
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*b = v_min;
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break;
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case 2:
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*r = v_min;
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*g = v_max;
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*b = v_mid;
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break;
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case 3:
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*r = v_min;
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*g = v_mid;
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*b = v_max;
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break;
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case 4:
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*r = v_mid;
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*g = v_min;
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*b = v_max;
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break;
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case 5:
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default:
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*r = v_max;
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*g = v_min;
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*b = v_mid;
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}
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}
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void _adjust_hue(nd4j::LaunchContext * context, NDArray *input, NDArray *output, NDArray *delta, bool isNHWC);
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}
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}
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} |