// // automatically generated by the FlatBuffers compiler, do not modify // namespace nd4j.graph { using global::System; using global::FlatBuffers; public struct UIGraphStructure : IFlatbufferObject { private Table __p; public ByteBuffer ByteBuffer { get { return __p.bb; } } public static UIGraphStructure GetRootAsUIGraphStructure(ByteBuffer _bb) { return GetRootAsUIGraphStructure(_bb, new UIGraphStructure()); } public static UIGraphStructure GetRootAsUIGraphStructure(ByteBuffer _bb, UIGraphStructure obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; } public UIGraphStructure __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } public string Inputs(int j) { int o = __p.__offset(4); return o != 0 ? __p.__string(__p.__vector(o) + j * 4) : null; } public int InputsLength { get { int o = __p.__offset(4); return o != 0 ? __p.__vector_len(o) : 0; } } public IntPair? InputsPair(int j) { int o = __p.__offset(6); return o != 0 ? (IntPair?)(new IntPair()).__assign(__p.__indirect(__p.__vector(o) + j * 4), __p.bb) : null; } public int InputsPairLength { get { int o = __p.__offset(6); return o != 0 ? __p.__vector_len(o) : 0; } } public string Outputs(int j) { int o = __p.__offset(8); return o != 0 ? __p.__string(__p.__vector(o) + j * 4) : null; } public int OutputsLength { get { int o = __p.__offset(8); return o != 0 ? __p.__vector_len(o) : 0; } } public UIVariable? Variables(int j) { int o = __p.__offset(10); return o != 0 ? (UIVariable?)(new UIVariable()).__assign(__p.__indirect(__p.__vector(o) + j * 4), __p.bb) : null; } public int VariablesLength { get { int o = __p.__offset(10); return o != 0 ? __p.__vector_len(o) : 0; } } public UIOp? Ops(int j) { int o = __p.__offset(12); return o != 0 ? (UIOp?)(new UIOp()).__assign(__p.__indirect(__p.__vector(o) + j * 4), __p.bb) : null; } public int OpsLength { get { int o = __p.__offset(12); return o != 0 ? __p.__vector_len(o) : 0; } } public static Offset CreateUIGraphStructure(FlatBufferBuilder builder, VectorOffset inputsOffset = default(VectorOffset), VectorOffset inputsPairOffset = default(VectorOffset), VectorOffset outputsOffset = default(VectorOffset), VectorOffset variablesOffset = default(VectorOffset), VectorOffset opsOffset = default(VectorOffset)) { builder.StartObject(5); UIGraphStructure.AddOps(builder, opsOffset); UIGraphStructure.AddVariables(builder, variablesOffset); UIGraphStructure.AddOutputs(builder, outputsOffset); UIGraphStructure.AddInputsPair(builder, inputsPairOffset); UIGraphStructure.AddInputs(builder, inputsOffset); return UIGraphStructure.EndUIGraphStructure(builder); } public static void StartUIGraphStructure(FlatBufferBuilder builder) { builder.StartObject(5); } public static void AddInputs(FlatBufferBuilder builder, VectorOffset inputsOffset) { builder.AddOffset(0, inputsOffset.Value, 0); } public static VectorOffset CreateInputsVector(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); } public static VectorOffset CreateInputsVectorBlock(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } public static void StartInputsVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } public static void AddInputsPair(FlatBufferBuilder builder, VectorOffset inputsPairOffset) { builder.AddOffset(1, inputsPairOffset.Value, 0); } public static VectorOffset CreateInputsPairVector(FlatBufferBuilder builder, Offset[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); } public static VectorOffset CreateInputsPairVectorBlock(FlatBufferBuilder builder, Offset[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } public static void StartInputsPairVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } public static void AddOutputs(FlatBufferBuilder builder, VectorOffset outputsOffset) { builder.AddOffset(2, outputsOffset.Value, 0); } public static VectorOffset CreateOutputsVector(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); } public static VectorOffset CreateOutputsVectorBlock(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } public static void StartOutputsVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } public static void AddVariables(FlatBufferBuilder builder, VectorOffset variablesOffset) { builder.AddOffset(3, variablesOffset.Value, 0); } public static VectorOffset CreateVariablesVector(FlatBufferBuilder builder, Offset[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); } public static VectorOffset CreateVariablesVectorBlock(FlatBufferBuilder builder, Offset[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } public static void StartVariablesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } public static void AddOps(FlatBufferBuilder builder, VectorOffset opsOffset) { builder.AddOffset(4, opsOffset.Value, 0); } public static VectorOffset CreateOpsVector(FlatBufferBuilder builder, Offset[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); } public static VectorOffset CreateOpsVectorBlock(FlatBufferBuilder builder, Offset[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } public static void StartOpsVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } public static Offset EndUIGraphStructure(FlatBufferBuilder builder) { int o = builder.EndObject(); return new Offset(o); } }; }