// // automatically generated by the FlatBuffers compiler, do not modify // namespace nd4j.graph { using global::System; using global::FlatBuffers; public struct UISystemInfo : IFlatbufferObject { private Table __p; public ByteBuffer ByteBuffer { get { return __p.bb; } } public static UISystemInfo GetRootAsUISystemInfo(ByteBuffer _bb) { return GetRootAsUISystemInfo(_bb, new UISystemInfo()); } public static UISystemInfo GetRootAsUISystemInfo(ByteBuffer _bb, UISystemInfo obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; } public UISystemInfo __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } public int PhysicalCores { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } } public static Offset CreateUISystemInfo(FlatBufferBuilder builder, int physicalCores = 0) { builder.StartObject(1); UISystemInfo.AddPhysicalCores(builder, physicalCores); return UISystemInfo.EndUISystemInfo(builder); } public static void StartUISystemInfo(FlatBufferBuilder builder) { builder.StartObject(1); } public static void AddPhysicalCores(FlatBufferBuilder builder, int physicalCores) { builder.AddInt(0, physicalCores, 0); } public static Offset EndUISystemInfo(FlatBufferBuilder builder) { int o = builder.EndObject(); return new Offset(o); } }; }