# CMake toolchain to build libnd4j for 64-bit iOS Simulator. Sample usage: # # cmake -DCMAKE_TOOLCHAIN_FILE=ios-x86_64.cmake -DCMAKE_INSTALL_PREFIX=.. # set(CMAKE_SYSTEM_NAME Generic) set(CMAKE_SYSTEM_PROCESSOR "x86_64") set(IOS TRUE) set(CFLAGS, "-miphoneos-version-min=6.0 -arch x86_64") set(CMAKE_C_COMPILER "clang") set(CMAKE_CXX_COMPILER "clang") set(CMAKE_C_LINK_EXECUTABLE "libtool -static -o -L$ENV{IOS_SDK}/usr/lib/ -syslibroot $ENV{IOS_SDK}") set(CMAKE_CXX_LINK_EXECUTABLE "libtool -static -o -L$ENV{IOS_SDK}/usr/lib/ -syslibroot $ENV{IOS_SDK}") set(CMAKE_CXX_CREATE_STATIC_LIBRARY "libtool -o -syslibroot $ENV{IOS_SDK} -L$ENV{IOS_SDK}/usr/lib/") add_definitions("-DIOS -stdlib=libc++ -miphoneos-version-min=6.0 -arch x86_64 -isysroot $ENV{IOS_SDK} -I/usr/local/opt/llvm/4.0.0/include/c++/v1 -I/usr/local/opt/llvm/4.0.0/lib/clang/4.0.0/include -fPIC -ffunction-sections -funwind-tables -fstack-protector -fomit-frame-pointer -fstrict-aliasing")