Commit Graph

5 Commits (e7a995e959d4bb7dc196d08953ec7ea8081fed56)

Author SHA1 Message Date
raver119 63fa3c2ef3
libnd4j polishing (#273)
* initial set of include changes

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* one more tweak

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* few more rearrangements

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* few more rearrangements

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* few more rearrangements

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* cuda includes rearrangements

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* java update

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* = namespace changed to sd
- few CMake variables renamed with SD_ prefix

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* java update

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* LoopKind minor fix

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* few more changes

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* few more changes

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* few more changes

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* sanitizer is optional now

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* dev tests updated

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* few more changes

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* last update

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* java update

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2020-03-02 12:49:41 +03:00
Oleh b4575d11e9
Loops auto-vectorization problem fix (#274)
* libnd4j cast loop types

Signed-off-by: Oleg <oleg.semeniv@gmail.com>

* libnd4j more type castination added to loops

Signed-off-by: Oleg <oleg.semeniv@gmail.com>

* libnd4j sync casting types of iterated variable in loops

Signed-off-by: Oleg <oleg.semeniv@gmail.com>

* libnd4j more loops reviewed for vectorization problem fix

Signed-off-by: Oleg <oleg.semeniv@gmail.com>

* libnd4j fixed several typos

Signed-off-by: Oleg <oleg.semeniv@gmail.com>

* libnd4j several more files reviewed to fix auto-vectorization problem in loops

Signed-off-by: Oleg <oleg.semeniv@gmail.com>

* libnd4j merge master and reviewed more files to fix auto-vectorization problem in loops

Signed-off-by: Oleg <oleg.semeniv@gmail.com>

* libnd4j several type casting added in broadcasting that were missed, fixed mac builds

Signed-off-by: Oleg <oleg.semeniv@gmail.com>

* libnd4j double check all files and fix several more places in loops

Signed-off-by: Oleg <oleg.semeniv@gmail.com>

* libnd4j fixed builds

Signed-off-by: Oleg <oleg.semeniv@gmail.com>

* libnd4j revert changes for lup.cpp

Signed-off-by: Oleg <oleg.semeniv@gmail.com>
2020-02-26 21:12:19 +03:00
raver119 589401477d
[WIP] bunch of improvements (#257)
* - profiling bias_add op
- add some docementation

Signed-off-by: Yurii <yurii@skymind.io>

* - minor change

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* - provide addBias cuda kernel

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* - improve shape::getIndexOfffset and change its signature

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* - same as previous

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* - improve and change signature in some shape:: stuff which has to do with calculation of offsets for array elements

Signed-off-by: Yurii <yurii@skymind.io>

* - minor changes in flatten

Signed-off-by: Yurii <shyrma@skymind.io>

* - add function shape::getIndexOffsetOrdered

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* - correct shape::getIndexOffsetOrdered()

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* - move getIndexOffsetOrdered to flatten.h header in order to isolate this function

Signed-off-by: Yurii <shyrma@skymind.io>
2019-09-11 20:12:09 +03:00
raver119 91a8fb0d90 [WIP] More of CUDA (#63)
* less spam

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* flatten kernel

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* adjust_hue/adjust_saturation tweaks

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* adjust_hue cuda single

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* adjust_hue cuda batch

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* adjust_saturation cuda

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2019-07-20 23:15:14 +10:00
skymindops b5f0ec072f Eclipse Migration Initial Commit 2019-06-06 15:21:15 +03:00