* libnd4j cast loop types
Signed-off-by: Oleg <oleg.semeniv@gmail.com>
* libnd4j more type castination added to loops
Signed-off-by: Oleg <oleg.semeniv@gmail.com>
* libnd4j sync casting types of iterated variable in loops
Signed-off-by: Oleg <oleg.semeniv@gmail.com>
* libnd4j more loops reviewed for vectorization problem fix
Signed-off-by: Oleg <oleg.semeniv@gmail.com>
* libnd4j fixed several typos
Signed-off-by: Oleg <oleg.semeniv@gmail.com>
* libnd4j several more files reviewed to fix auto-vectorization problem in loops
Signed-off-by: Oleg <oleg.semeniv@gmail.com>
* libnd4j merge master and reviewed more files to fix auto-vectorization problem in loops
Signed-off-by: Oleg <oleg.semeniv@gmail.com>
* libnd4j several type casting added in broadcasting that were missed, fixed mac builds
Signed-off-by: Oleg <oleg.semeniv@gmail.com>
* libnd4j double check all files and fix several more places in loops
Signed-off-by: Oleg <oleg.semeniv@gmail.com>
* libnd4j fixed builds
Signed-off-by: Oleg <oleg.semeniv@gmail.com>
* libnd4j revert changes for lup.cpp
Signed-off-by: Oleg <oleg.semeniv@gmail.com>
* libnd4j raw implementation of native broadcast for special cases
Signed-off-by: Oleg <oleg.semeniv@gmail.com>
* libnd4j fixed bugs for special case of 4D loop broadcast, add some tests, need more testing and discussion
Signed-off-by: Oleg <oleg.semeniv@gmail.com>
* libnd4j added 3D and 5D cases support and tests, need testing with different orders
Signed-off-by: Oleg <oleg.semeniv@gmail.com>
* libnd4j correctd case selection for broadcast 3,4,5D loops, fixed several places for more stable behavior, clean up
Signed-off-by: Oleg <oleg.semeniv@gmail.com>
* libnd4j minor corrections to avoid some risks in strides selection, added tests and rename some variables
Signed-off-by: Oleg <oleg.semeniv@gmail.com>
* libnd4j optimize usage the stride selection for all loops in separate ShapeUtils method copyCertainStridesFromShapeInfo, merge master
Signed-off-by: Oleg <oleg.semeniv@gmail.com>
* libnd4j remove per request several tests for 3D, 4D and 5D broadcast loops
Signed-off-by: Oleg <oleg.semeniv@gmail.com>
* libnd4j removed some loac changes that had not been sync with serve playground, turn on new loops usage
* broadcast as scalar edge case
Signed-off-by: raver119 <raver119@gmail.com>
* missing return
Signed-off-by: raver119 <raver119@gmail.com>
* few fixes
Signed-off-by: raver119 <raver119@gmail.com>
* one more fix
Signed-off-by: raver119 <raver119@gmail.com>
* no need for lambdas
Signed-off-by: raver119 <raver119@gmail.com>
* - profiling bias_add op
- add some docementation
Signed-off-by: Yurii <yurii@skymind.io>
* - minor change
Signed-off-by: Yurii <yurii@skymind.io>
* - provide addBias cuda kernel
Signed-off-by: Yurii <yurii@skymind.io>
* - improve shape::getIndexOfffset and change its signature
Signed-off-by: Yurii <yurii@skymind.io>
* - same as previous
Signed-off-by: Yurii <yurii@skymind.io>
* - improve and change signature in some shape:: stuff which has to do with calculation of offsets for array elements
Signed-off-by: Yurii <yurii@skymind.io>
* - minor changes in flatten
Signed-off-by: Yurii <shyrma@skymind.io>
* - add function shape::getIndexOffsetOrdered
Signed-off-by: Yurii <shyrma@skymind.io>
* - correct shape::getIndexOffsetOrdered()
Signed-off-by: Yurii <shyrma@skymind.io>
* - move getIndexOffsetOrdered to flatten.h header in order to isolate this function
Signed-off-by: Yurii <shyrma@skymind.io>