The working implementation of draw_bounding_boxes op.
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@ -40,6 +40,8 @@ namespace helpers {
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// auto boxList = boxes->allTensorsAlongDimension({1, 2}); // split boxes by batch
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auto colorSet = colors->allTensorsAlongDimension({1});
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output->assign(images); // fill up all output with input images, then fill up boxes
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PRAGMA_OMP_PARALLEL_FOR
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for (auto b = 0; b < batchSize; ++b) { // loop by batch
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// auto image = imageList->at(b);
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@ -29,32 +29,31 @@ namespace helpers {
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Nd4jLong* boxesShape, T const* colors, Nd4jLong* colorsShape, T* output, Nd4jLong* outputShape,
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Nd4jLong batchSize, Nd4jLong width, Nd4jLong height, Nd4jLong channels, Nd4jLong colorSetSize) {
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for (auto b = blockIdx.x; b < batchSize; b += gridDim.x) { // loop by batch
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for (auto c = threadIdx.x; c < colorSetSize; c += blockDim.x) {
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for (auto b = blockIdx.x; b < (int)batchSize; b += gridDim.x) { // loop by batch
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for (auto c = 0; c < colorSetSize; c++) {
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// box with shape
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auto pos = channels * c;
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auto internalBox = &boxes[b * colorSetSize * 4 + c * 4];//(*boxes)(b, {0})(c, {0});//internalBoxes->at(c);
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auto color = &colors[pos];//colorSet->at(c);
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auto color = &colors[channels * c];//colorSet->at(c);
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auto rowStart = nd4j::math::nd4j_max(Nd4jLong (0), Nd4jLong ((height - 1) * internalBox[0]));
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auto rowEnd = nd4j::math::nd4j_min(Nd4jLong (height - 1), Nd4jLong ((height - 1) * internalBox[2]));
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auto colStart = nd4j::math::nd4j_max(Nd4jLong (0), Nd4jLong ((width - 1) * internalBox[1]));
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auto colEnd = nd4j::math::nd4j_min(Nd4jLong(width - 1), Nd4jLong ((width - 1) * internalBox[3]));
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for (auto y = rowStart; y <= rowEnd; y++) {
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for (auto y = rowStart + threadIdx.x; y <= rowEnd; y += blockDim.x) {
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for (auto e = 0; e < channels; ++e) {
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Nd4jLong yMinPos[] = {b, y, colStart, e};
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Nd4jLong yMaxPos[] = {b, y, colEnd, e};
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auto zIndexYmin = shape::getOffset(outputShape, yMinPos, 0);
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auto zIndexYmax = shape::getOffset(outputShape, yMaxPos, 0);
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auto zIndexYmin = shape::getOffset(outputShape, yMinPos);
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auto zIndexYmax = shape::getOffset(outputShape, yMaxPos);
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output[zIndexYmin] = color[e];
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output[zIndexYmax] = color[e];
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}
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}
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for (auto x = colStart + 1; x < colEnd; x++) {
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for (auto x = colStart + 1 + threadIdx.x; x < colEnd; x += blockDim.x) {
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for (auto e = 0; e < channels; ++e) {
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Nd4jLong xMinPos[] = {b, rowStart, x, e};
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Nd4jLong xMaxPos[] = {b, rowEnd, x, e};
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auto zIndexXmin = shape::getOffset(outputShape, xMinPos, 0);
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auto zIndexXmax = shape::getOffset(outputShape, xMaxPos, 0);
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auto zIndexXmin = shape::getOffset(outputShape, xMinPos);
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auto zIndexXmax = shape::getOffset(outputShape, xMaxPos);
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output[zIndexXmin] = color[e];
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output[zIndexXmax] = color[e];
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}
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@ -77,7 +76,7 @@ namespace helpers {
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auto boxesBuf = boxes->getDataBuffer()->specialAsT<T>();
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auto colorsBuf = colors->getDataBuffer()->specialAsT<T>();
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auto outputBuf = output->dataBuffer()->specialAsT<T>();
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drawBoundingBoxesKernel<<<1, 1, 1024, *stream>>>(imagesBuf, images->getSpecialShapeInfo(),
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drawBoundingBoxesKernel<<<batchSize > 128? 128: batchSize, 256, 1024, *stream>>>(imagesBuf, images->getSpecialShapeInfo(),
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boxesBuf, boxes->getSpecialShapeInfo(), colorsBuf, colors->getSpecialShapeInfo(),
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outputBuf, output->specialShapeInfo(), batchSize, width, height, channels, colorSetSize);
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}
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