71 lines
1.9 KiB
C++
71 lines
1.9 KiB
C++
|
/*******************************************************************************
|
||
|
* Copyright (c) 2015-2018 Skymind, Inc.
|
||
|
*
|
||
|
* This program and the accompanying materials are made available under the
|
||
|
* terms of the Apache License, Version 2.0 which is available at
|
||
|
* https://www.apache.org/licenses/LICENSE-2.0.
|
||
|
*
|
||
|
* Unless required by applicable law or agreed to in writing, software
|
||
|
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
|
||
|
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
|
||
|
* License for the specific language governing permissions and limitations
|
||
|
* under the License.
|
||
|
*
|
||
|
* SPDX-License-Identifier: Apache-2.0
|
||
|
******************************************************************************/
|
||
|
|
||
|
//
|
||
|
// Created by raver119 on 06.02.2018.
|
||
|
//
|
||
|
|
||
|
#include <graph/FrameState.h>
|
||
|
|
||
|
|
||
|
namespace nd4j {
|
||
|
namespace graph {
|
||
|
FrameState::FrameState(Nd4jLong id) {
|
||
|
this->_id = id;
|
||
|
}
|
||
|
|
||
|
int FrameState::getNumberOfCycles() {
|
||
|
return _numberOfCycles;
|
||
|
}
|
||
|
|
||
|
void FrameState::incrementNumberOfCycles() {
|
||
|
++_numberOfCycles;
|
||
|
}
|
||
|
|
||
|
bool FrameState::wasActivated() {
|
||
|
return _activated;
|
||
|
}
|
||
|
|
||
|
void FrameState::markActivated(bool reallyActivated) {
|
||
|
_activated = reallyActivated;
|
||
|
}
|
||
|
|
||
|
std::string &FrameState::getFrameName() {
|
||
|
return _name;
|
||
|
}
|
||
|
|
||
|
bool FrameState::isRewindPlanned() {
|
||
|
return _rewindPlanned;
|
||
|
}
|
||
|
|
||
|
int FrameState::getRewindPosition() {
|
||
|
return _rewindPosition;
|
||
|
}
|
||
|
|
||
|
void FrameState::setRewindPosition(int pos) {
|
||
|
_rewindPosition = pos;
|
||
|
}
|
||
|
|
||
|
void FrameState::setRewindPositionOnce(int pos) {
|
||
|
if (_rewindPosition < 0)
|
||
|
_rewindPosition = pos;
|
||
|
}
|
||
|
|
||
|
void FrameState::planRewind(bool reallyPlanning) {
|
||
|
_rewindPlanned = reallyPlanning;
|
||
|
}
|
||
|
}
|
||
|
}
|