cavis/libnd4j/include/helpers/EigenValsAndVecs.h

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/* ******************************************************************************
*
Shyrma sqrtm (#429) * - start working on implementation of sqrtm op Signed-off-by: Yurii <iuriish@yahoo.com> * - improving householder procedure Signed-off-by: Yurii <iuriish@yahoo.com> * - further polishing householder stuff Signed-off-by: Yurii <iuriish@yahoo.com> * - polishing hh pivoting qr procedure Signed-off-by: Yurii <iuriish@yahoo.com> * - polishing BiDiagonalUp procedure Signed-off-by: Yurii <iuriish@yahoo.com> * - polishing householder sequence class Signed-off-by: Yurii <iuriish@yahoo.com> * - polishing jacobi svd class Signed-off-by: Yurii <iuriish@yahoo.com> * - polishing svd stuff 1 Signed-off-by: Yurii <iuriish@yahoo.com> * - polishing svd stuff 2 Signed-off-by: Yurii <iuriish@yahoo.com> * - implementation and testing class which performs Hessenberg decomposition of square matrix Signed-off-by: Yurii <iuriish@yahoo.com> * - add static method to JacobiSVD class which makes the continuous Givens rotation generation algorithm Signed-off-by: Yurii <iuriish@yahoo.com> * - implementation and testing auxiliary methods of Schur decomp class Signed-off-by: Yurii <iuriish@yahoo.com> * some references here and there Signed-off-by: raver119 <raver119@gmail.com> * - trying figure out difference between eigen and our Schur alg Signed-off-by: Yurii <iuriish@yahoo.com> * - testing fixing bugs in Schur decomposition op Signed-off-by: Yurii <iuriish@yahoo.com> * - start to implement class which performs calculation of eigen values and vectors Signed-off-by: Yurii <iuriish@yahoo.com> * - add to EigenValsAndVecs method which calculates complex eigen vectors Signed-off-by: Yurii <iuriish@yahoo.com> * - testing and fixing bugs in EigenValsAndVecs class Signed-off-by: Yurii <iuriish@yahoo.com> * - implementation and testing triangularSolver class Signed-off-by: Yurii <iuriish@yahoo.com> * Added a 2D routine for triangular systems solve. Signed-off-by: shugeo <sgazeos@gmail.com> * Refactored triangularSolve2D routine and tests. Signed-off-by: shugeo <sgazeos@gmail.com> * Refactored another test for triangularSolve2D. Signed-off-by: shugeo <sgazeos@gmail.com> * Refactored test for triangularSolve for vector-bar case. Signed-off-by: shugeo <sgazeos@gmail.com> * Refactored triangularSolve2D routine and tests. Signed-off-by: shugeo <sgazeos@gmail.com> * - implementation of FullPivLU class Signed-off-by: Yurii <iuriish@yahoo.com> * - fix bugs in FullPivLU::solve method Signed-off-by: Yurii <iuriish@yahoo.com> * - correct permutation vector in FullPivLU::solve Signed-off-by: Yurii <iuriish@yahoo.com> * - correct include headers Signed-off-by: Yurii <iuriish@yahoo.com> * - implementation of Sqrtm class Signed-off-by: Yurii <iuriish@yahoo.com> * - testing and fixing bugs in Sqrtm class Signed-off-by: Yurii <iuriish@yahoo.com> * - include sqrtm classes to cuda folder, investigate in what places synchronization doesn't work Signed-off-by: Yurii <iuriish@yahoo.com> * Added implementation for cuda triangularSolve2D and also refactored triangularSolve2D for cpu. Signed-off-by: shugeo <sgazeos@gmail.com> * Eliminated waste implementations. Signed-off-by: shugeo <sgazeos@gmail.com> * - make offset calculation faster in t<> methods Signed-off-by: Yurii <iuriish@yahoo.com> * - rename refference T& NDArray::t<> method Signed-off-by: Yurii <iuriish@yahoo.com> * - further work on cuda sqrtm Signed-off-by: Yurii <iuriish@yahoo.com> * - provide correct synchronization to device in Sqrtm class Signed-off-by: Yurii <iuriish@yahoo.com> * - add tests for sqrtm op Signed-off-by: Yurii <iuriish@yahoo.com> * - correct fails which appeared while testing on jenkins Signed-off-by: Yurii <iuriish@yahoo.com> * - trying to find out mistake in svd::deflation method Signed-off-by: Yurii <iuriish@yahoo.com> * Revert "- trying to find out mistake in svd::deflation method" This reverts commit 19d37baddbc509028e4bc67bc932fe7449becdb6. * Revert "- trying to find out mistake in svd::deflation method" This reverts commit 19d37baddbc509028e4bc67bc932fe7449becdb6. Signed-off-by: Yurii <iuriish@yahoo.com> * - change call semantic of r<> and t<> methods Signed-off-by: Yurii <iuriish@yahoo.com> * - ged rid of ambiguity in * operator overloads for windows buikd Signed-off-by: Yurii <iuriish@yahoo.com> * - get rid of ambiguity in * operator overloads for windows build 2 Signed-off-by: Yurii <iuriish@yahoo.com> * - get rid of ambiguity in * operator overloads for windows build 3 Signed-off-by: Yurii <iuriish@yahoo.com> * - resolve conflicts with master Signed-off-by: Yurii <iuriish@yahoo.com> * cmakelists updated Signed-off-by: raver119@gmail.com <raver119@gmail.com> * - minor fix in merge cpu helper - make use of reference getter Signed-off-by: Yurii <iuriish@yahoo.com> Co-authored-by: raver119 <raver119@gmail.com> Co-authored-by: shugeo <sgazeos@gmail.com>
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*
* This program and the accompanying materials are made available under the
* terms of the Apache License, Version 2.0 which is available at
* https://www.apache.org/licenses/LICENSE-2.0.
*
2021-02-01 13:31:45 +01:00
* See the NOTICE file distributed with this work for additional
* information regarding copyright ownership.
Shyrma sqrtm (#429) * - start working on implementation of sqrtm op Signed-off-by: Yurii <iuriish@yahoo.com> * - improving householder procedure Signed-off-by: Yurii <iuriish@yahoo.com> * - further polishing householder stuff Signed-off-by: Yurii <iuriish@yahoo.com> * - polishing hh pivoting qr procedure Signed-off-by: Yurii <iuriish@yahoo.com> * - polishing BiDiagonalUp procedure Signed-off-by: Yurii <iuriish@yahoo.com> * - polishing householder sequence class Signed-off-by: Yurii <iuriish@yahoo.com> * - polishing jacobi svd class Signed-off-by: Yurii <iuriish@yahoo.com> * - polishing svd stuff 1 Signed-off-by: Yurii <iuriish@yahoo.com> * - polishing svd stuff 2 Signed-off-by: Yurii <iuriish@yahoo.com> * - implementation and testing class which performs Hessenberg decomposition of square matrix Signed-off-by: Yurii <iuriish@yahoo.com> * - add static method to JacobiSVD class which makes the continuous Givens rotation generation algorithm Signed-off-by: Yurii <iuriish@yahoo.com> * - implementation and testing auxiliary methods of Schur decomp class Signed-off-by: Yurii <iuriish@yahoo.com> * some references here and there Signed-off-by: raver119 <raver119@gmail.com> * - trying figure out difference between eigen and our Schur alg Signed-off-by: Yurii <iuriish@yahoo.com> * - testing fixing bugs in Schur decomposition op Signed-off-by: Yurii <iuriish@yahoo.com> * - start to implement class which performs calculation of eigen values and vectors Signed-off-by: Yurii <iuriish@yahoo.com> * - add to EigenValsAndVecs method which calculates complex eigen vectors Signed-off-by: Yurii <iuriish@yahoo.com> * - testing and fixing bugs in EigenValsAndVecs class Signed-off-by: Yurii <iuriish@yahoo.com> * - implementation and testing triangularSolver class Signed-off-by: Yurii <iuriish@yahoo.com> * Added a 2D routine for triangular systems solve. Signed-off-by: shugeo <sgazeos@gmail.com> * Refactored triangularSolve2D routine and tests. Signed-off-by: shugeo <sgazeos@gmail.com> * Refactored another test for triangularSolve2D. Signed-off-by: shugeo <sgazeos@gmail.com> * Refactored test for triangularSolve for vector-bar case. Signed-off-by: shugeo <sgazeos@gmail.com> * Refactored triangularSolve2D routine and tests. Signed-off-by: shugeo <sgazeos@gmail.com> * - implementation of FullPivLU class Signed-off-by: Yurii <iuriish@yahoo.com> * - fix bugs in FullPivLU::solve method Signed-off-by: Yurii <iuriish@yahoo.com> * - correct permutation vector in FullPivLU::solve Signed-off-by: Yurii <iuriish@yahoo.com> * - correct include headers Signed-off-by: Yurii <iuriish@yahoo.com> * - implementation of Sqrtm class Signed-off-by: Yurii <iuriish@yahoo.com> * - testing and fixing bugs in Sqrtm class Signed-off-by: Yurii <iuriish@yahoo.com> * - include sqrtm classes to cuda folder, investigate in what places synchronization doesn't work Signed-off-by: Yurii <iuriish@yahoo.com> * Added implementation for cuda triangularSolve2D and also refactored triangularSolve2D for cpu. Signed-off-by: shugeo <sgazeos@gmail.com> * Eliminated waste implementations. Signed-off-by: shugeo <sgazeos@gmail.com> * - make offset calculation faster in t<> methods Signed-off-by: Yurii <iuriish@yahoo.com> * - rename refference T& NDArray::t<> method Signed-off-by: Yurii <iuriish@yahoo.com> * - further work on cuda sqrtm Signed-off-by: Yurii <iuriish@yahoo.com> * - provide correct synchronization to device in Sqrtm class Signed-off-by: Yurii <iuriish@yahoo.com> * - add tests for sqrtm op Signed-off-by: Yurii <iuriish@yahoo.com> * - correct fails which appeared while testing on jenkins Signed-off-by: Yurii <iuriish@yahoo.com> * - trying to find out mistake in svd::deflation method Signed-off-by: Yurii <iuriish@yahoo.com> * Revert "- trying to find out mistake in svd::deflation method" This reverts commit 19d37baddbc509028e4bc67bc932fe7449becdb6. * Revert "- trying to find out mistake in svd::deflation method" This reverts commit 19d37baddbc509028e4bc67bc932fe7449becdb6. Signed-off-by: Yurii <iuriish@yahoo.com> * - change call semantic of r<> and t<> methods Signed-off-by: Yurii <iuriish@yahoo.com> * - ged rid of ambiguity in * operator overloads for windows buikd Signed-off-by: Yurii <iuriish@yahoo.com> * - get rid of ambiguity in * operator overloads for windows build 2 Signed-off-by: Yurii <iuriish@yahoo.com> * - get rid of ambiguity in * operator overloads for windows build 3 Signed-off-by: Yurii <iuriish@yahoo.com> * - resolve conflicts with master Signed-off-by: Yurii <iuriish@yahoo.com> * cmakelists updated Signed-off-by: raver119@gmail.com <raver119@gmail.com> * - minor fix in merge cpu helper - make use of reference getter Signed-off-by: Yurii <iuriish@yahoo.com> Co-authored-by: raver119 <raver119@gmail.com> Co-authored-by: shugeo <sgazeos@gmail.com>
2020-05-14 17:06:13 +02:00
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*
* SPDX-License-Identifier: Apache-2.0
******************************************************************************/
//
// @author Yurii Shyrma (iuriish@yahoo.com)
//
#ifndef LIBND4J_EIGENVALSANDVECS_H
#define LIBND4J_EIGENVALSANDVECS_H
#include <array/NDArray.h>
namespace sd {
namespace ops {
namespace helpers {
// this class calculates eigenvalues and eigenvectors of given input matrix
template <typename T>
class EigenValsAndVecs {
public:
// suppose we got input square NxN matrix
NDArray _Vals; // {N,2} matrix of eigenvalues, 2 means real and imaginary part
NDArray _Vecs; // {N,N,2} matrix, whose columns are the eigenvectors (complex), 2 means real and imaginary part
explicit EigenValsAndVecs(const NDArray& matrix);
//////////////////////////////////////////////////////////////////////////
FORCEINLINE static void divideComplexNums(const T& a1, const T& b1, const T& a2, const T& b2, T& a3, T& b3) {
T norm2 = a2*a2 + b2*b2;
a3 = (a1*a2 + b1*b2) / norm2;
b3 = (a2*b1 - a1*b2) / norm2;
}
//////////////////////////////////////////////////////////////////////////
FORCEINLINE static void multiplyComplexNums(const T& a1, const T& b1, const T& a2, const T& b2, T& a3, T& b3) {
a3 = (a1*a2 - b1*b2);
b3 = (a1*b2 + b1*a2);
}
//////////////////////////////////////////////////////////////////////////
FORCEINLINE static void sqrtComplexNum(T& a, T& b) {
T norm = math::nd4j_sqrt<T,T>(a*a + b*b);
if(b < (T)0)
b = -math::nd4j_sqrt<T,T>((T)0.5 * (norm - a));
else
b = math::nd4j_sqrt<T,T>((T)0.5 * (norm - a));
a = math::nd4j_sqrt<T,T>((T)0.5 * (norm + a));
}
private:
void calcEigenVals(const NDArray& schurMatrixT); // calculates _Vals
void calcPseudoEigenVecs(NDArray& schurMatrixT, NDArray& schurMatrixU); // makes changes both in schurMatrixT(NxN) and schurMatrixU(NxN), also calculates and stores pseudo-eigenvectors (real) in schurMatrixU columns
void calcEigenVecs(const NDArray& schurMatrixU); // calculates _Vecs
};
}
}
}
#endif //LIBND4J_EIGENVALSANDVECS_H