2021-02-01 21:31:45 +09:00
										 
									 
								 
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								/* ******************************************************************************
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								 *
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								 *
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								 * This program and the accompanying materials are made available under the
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								 * terms of the Apache License, Version 2.0 which is available at
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								 * https://www.apache.org/licenses/LICENSE-2.0.
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								 *
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								 *  See the NOTICE file distributed with this work for additional
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								 *  information regarding copyright ownership.
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								 * Unless required by applicable law or agreed to in writing, software
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								 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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								 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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								 * License for the specific language governing permissions and limitations
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								 * under the License.
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								 *
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								 * SPDX-License-Identifier: Apache-2.0
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								 ******************************************************************************/
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								//
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								// Created by raver119 on 16.10.2017.
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								//
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								#include <ops/declarable/LegacyReduceOp.h>
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								#include <helpers/TAD.h>
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								#include <helpers/ShapeUtils.h>
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								#ifdef LEGACY_REDUCE_SAME_ONLY
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								namespace sd {
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								    namespace ops {
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								        LegacyReduceOp::LegacyReduceOp() : LegacyOp::LegacyOp(1) {
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								            //
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								        }
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								        LegacyReduceOp::LegacyReduceOp(int opNum) : LegacyOp::LegacyOp(1, opNum) {
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								            //this->_opNum = opNum;
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								        }
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								        LegacyOp* LegacyReduceOp::clone() {
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								            return new LegacyReduceOp(this->_opNum);
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								        }
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								        Nd4jStatus LegacyReduceOp::validateAndExecute(Context &block) {
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								            auto x = INPUT_VARIABLE(0);
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								            int opNum = block.opNum() < 0 ? this->_opNum : block.opNum();
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								            nd4j_debug("Executing LegacyReduceOp: [%i]\n", opNum);
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								            bool allAxes = false;
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								            if (block.width() == 1) {
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								                auto z = OUTPUT_VARIABLE(0);
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								                if (block.getIArguments()->size() == x->rankOf())
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								                    allAxes = true;
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								                if ((block.getIArguments()->size() == 0) ||
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								                    (block.getIArguments()->size() == 1 && INT_ARG(0) == MAX_INT) || allAxes) {
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								                    // scalar
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								                    NativeOpExcutioner::execReduceFloatScalar(opNum, x->buffer(), x->shapeInfo(), block.getTArguments()->data(), z->buffer(), z->shapeInfo());
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								                } else {
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								                    // TAD
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								                    std::vector<int> dims(*block.getIArguments());
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								                    for (int e = 0; e < dims.size(); e++)
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								                        if (dims[e] < 0)
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								                            dims[e] += x->rankOf();
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								                    std::sort(dims.begin(), dims.end());
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								                    REQUIRE_TRUE(dims.size() > 0, 0, "Some dimensions required for reduction!");
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								                    shape::TAD tad(x->shapeInfo(), dims.data(), dims.size());
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								                    tad.createTadOnlyShapeInfo();
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								                    tad.createOffsets();
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								                    NativeOpExcutioner::execReduceFloat(opNum, x->buffer(), x->shapeInfo(), block.getTArguments()->data(), z->buffer(), z->shapeInfo(), dims.data(), (int) dims.size(), tad.tadOnlyShapeInfo, tad.tadOffsets);
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								                }
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								                STORE_RESULT(*z);
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								            } else {
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								                auto indices = INPUT_VARIABLE(1);
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								                if (indices->lengthOf() == x->rankOf())
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								                    allAxes = true;
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								                //indices->printIndexedBuffer("indices");
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								                std::vector<int> axis(indices->lengthOf());
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								                for (int e = 0; e < indices->lengthOf(); e++) {
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								                    // lol otherwise we segfault on macOS
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								                    int f = indices->e<int>(e);
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								                    axis[e] = f >= 0 ? f : f += x->rankOf();
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								                }
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								                if ((block.getIArguments()->size() == 1 && INT_ARG(0) == MAX_INT) || allAxes) {
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								                    auto z = OUTPUT_VARIABLE(0);
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								                    auto b = x->buffer();
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								                    auto s = x->shapeInfo();
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								                    auto e = block.numT() > 0 ? block.getTArguments()->data() : nullptr;
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								                    //x->printIndexedBuffer("x");
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								                    // scalar
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								                    NativeOpExcutioner::execReduceFloatScalar(opNum, b, s, e, z->buffer(), z->shapeInfo());
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								                } else {
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								                    // TAD
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								                    if (indices->lengthOf() > 1)
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								                        std::sort(axis.begin(), axis.end());
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								                    REQUIRE_TRUE(axis.size() > 0, 0, "Some dimensions required for reduction!");
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								                    shape::TAD tad(x->shapeInfo(), axis.data(), axis.size());
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								                    tad.createTadOnlyShapeInfo();
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								                    tad.createOffsets();
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								                    auto newShape = ShapeUtils::evalReduceShapeInfo(x->ordering(), axis, *x);
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								                    auto z = new NDArray(newShape, x->getWorkspace());
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								                    NativeOpExcutioner::execReduceFloat(opNum, x->buffer(), x->shapeInfo(), block.getTArguments()->data(), z->buffer(), z->shapeInfo(), axis.data(), (int) axis.size(), tad.tadOnlyShapeInfo, tad.tadOffsets);
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								                    // keepDims processing, for TF compatibility
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								                    if (block.getIArguments()->size() > 0 && block.getIArguments()->at(0) == 1) {
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								                        // z->printShapeInfo("z shape before");
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								                        std::vector<Nd4jLong> newshape(z->getShapeAsVector());
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								                        for (int e = 0; e < axis.size(); e++) {
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								                            auto a = axis.at(e);
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								                            newshape.insert(newshape.begin() + a, 1);
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								                        }
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								                        z->reshapei(z->ordering(), newshape);
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								                        // z->printShapeInfo("z shape after");
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								                    }
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								                    OVERWRITE_RESULT(z);
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								                }
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								            }
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								            return ND4J_STATUS_OK;
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								        }
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								        /**
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								        *   For all reductions rules are simple: either you return scalar, or you return reduced NDArray.
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								        *   It solely depends on input shape, and requested dimensions
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								        */
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											2020-03-02 12:49:41 +03:00
										 
									 
								 
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								        ShapeList *LegacyReduceOp::calculateOutputShape(ShapeList *inputShape, sd::graph::Context &block) {
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											2019-06-06 15:21:15 +03:00
										 
									 
								 
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								            auto inShape = inputShape->at(0);
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								            Nd4jLong *newShape;
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								            bool allAxes = false;
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								            if (block.getIArguments()->size() == shape::rank(inShape))
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								                allAxes = true;
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								            if (block.getIArguments()->size() == 0 || (block.getIArguments()->size() == 1 && INT_ARG(0) == MAX_INT) || allAxes) {
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								                if (block.getIArguments()->size() > 0 && block.getIArguments()->at(0) == 1) {
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								                    // in this case we just return legacy scalar
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								                    ALLOCATE(newShape, block.getWorkspace(), shape::shapeInfoLength(2), Nd4jLong);
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								                    newShape[0] = 2;
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								                    newShape[1] = 1;
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								                    newShape[2] = 1;
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								                    newShape[3] = 1;
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								                    newShape[4] = 1;
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								                    newShape[5] = 0;
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								                    newShape[6] = 1;
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								                    newShape[7] = 99;
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								                    //ArrayOptions::setDataType(newShape, block.dataType() == DataType::BOOL?block.dataType():ArrayOptions::dataType(inShape));
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								                } else {
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								                    ALLOCATE(newShape, block.getWorkspace(), shape::shapeInfoLength(0), Nd4jLong);
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								                    newShape[0] = 0;
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								                    newShape[1] = 0;
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								                    newShape[2] = 1;
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								                    newShape[3] = 99;
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								                    //ArrayOptions::setDataType(newShape, block.dataType() == DataType::BOOL?block.dataType():ArrayOptions::dataType(inShape));
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								                }
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								            } else {
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								                // in this case we're building proper shape for reduction
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								                auto array = new NDArray(nullptr, inShape, block.getWorkspace());
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								                newShape = ShapeUtils::evalReduceShapeInfo(shape::order(inShape), *block.getIArguments(), *array, false, false, block.workspace());
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								                delete array;
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								            }
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								            return SHAPELIST(newShape);
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								        }
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								    }
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								}
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								#endif
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