// automatically generated by the FlatBuffers compiler, do not modify

package org.nd4j.graph;

import java.nio.*;
import java.lang.*;
import java.util.*;
import com.google.flatbuffers.*;

@SuppressWarnings("unused")
public final class UIHardwareState extends Table {
  public static UIHardwareState getRootAsUIHardwareState(ByteBuffer _bb) { return getRootAsUIHardwareState(_bb, new UIHardwareState()); }
  public static UIHardwareState getRootAsUIHardwareState(ByteBuffer _bb, UIHardwareState obj) { _bb.order(ByteOrder.LITTLE_ENDIAN); return (obj.__assign(_bb.getInt(_bb.position()) + _bb.position(), _bb)); }
  public void __init(int _i, ByteBuffer _bb) { bb_pos = _i; bb = _bb; }
  public UIHardwareState __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }

  public long gpuMemory(int j) { int o = __offset(4); return o != 0 ? bb.getLong(__vector(o) + j * 8) : 0; }
  public int gpuMemoryLength() { int o = __offset(4); return o != 0 ? __vector_len(o) : 0; }
  public ByteBuffer gpuMemoryAsByteBuffer() { return __vector_as_bytebuffer(4, 8); }
  public ByteBuffer gpuMemoryInByteBuffer(ByteBuffer _bb) { return __vector_in_bytebuffer(_bb, 4, 8); }
  public long hostMemory() { int o = __offset(6); return o != 0 ? bb.getLong(o + bb_pos) : 0L; }

  public static int createUIHardwareState(FlatBufferBuilder builder,
      int gpuMemoryOffset,
      long hostMemory) {
    builder.startObject(2);
    UIHardwareState.addHostMemory(builder, hostMemory);
    UIHardwareState.addGpuMemory(builder, gpuMemoryOffset);
    return UIHardwareState.endUIHardwareState(builder);
  }

  public static void startUIHardwareState(FlatBufferBuilder builder) { builder.startObject(2); }
  public static void addGpuMemory(FlatBufferBuilder builder, int gpuMemoryOffset) { builder.addOffset(0, gpuMemoryOffset, 0); }
  public static int createGpuMemoryVector(FlatBufferBuilder builder, long[] data) { builder.startVector(8, data.length, 8); for (int i = data.length - 1; i >= 0; i--) builder.addLong(data[i]); return builder.endVector(); }
  public static void startGpuMemoryVector(FlatBufferBuilder builder, int numElems) { builder.startVector(8, numElems, 8); }
  public static void addHostMemory(FlatBufferBuilder builder, long hostMemory) { builder.addLong(1, hostMemory, 0L); }
  public static int endUIHardwareState(FlatBufferBuilder builder) {
    int o = builder.endObject();
    return o;
  }
}

